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Ghouls'n Ghosts (USA)

Sega Genesis / Mega Drive
🇬🇧 🇯🇵
Reviewed in
1989
88
✪ Reviewed on June 24, 2025
84

Ghouls 'n Ghosts on Mega Drive, Capcom's great classic ported with flair. Gorgeous for its time, legendarily tough, still a delight today.

Your verdict
Category
Action 1 player 12+
Description
Arthur battles demon legions twice in this Capcom Mega Drive Ghouls'n Ghosts port. Published by Capcom/Sega, released in the United States in October 1989. Difficult action platformer with Arthur losing his armour, monumental demonic bosses, two mandatory playthroughs.

Ghouls'n Ghosts review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
1/5
Story
"Anecdotal"
Capcom unrolls a gothic bestiary where every stage imposes its own scenery: a mist-drowned graveyard, a burning village, a windmill lashed by the wind, the demon's fortress. Arthur loses his armour in two hits and runs on in his underwear, a detail that became an emblem. The bosses fill half the screen, drawn with macabre relish.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Punishing"
Inherited from the most merciless arcades, this entry pushes Arthur's endurance to the limit: armor shattering at the slightest touch, enemies in droves and levels to replay to reach the true ending. Precise jumps, weapon choice and memorizing the traps form the bulk of the challenge. Formidable yet fair, it remains a touchstone of old-school difficulty, frustrating and exhilarating alike.
Lifespan
"Short"
Technical info
💾0,42 MB 📅05/10/1989
Published by Sega

Ghouls'n Ghosts (Mega Drive) price, value & rarity

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Collector interest

Ghouls'n Ghosts in its North American release is Capcom's CPS port on the Genesis, distributed by Sega/Capcom. Its collector interest comes from the port's fidelity to the original CPS arcade board and from the Genesis version remaining one of the most technically praised console conversions of the 16-bit era.

Memorable bosses

Famed for its formidable demands, this arcade classic pits the knight Arthur against a demonic court built to punish the slightest slip: clawed giants, infernal creatures and a lord of darkness who must be beaten twice. Each guardian tests memorization and composure under a rain of projectiles. A legendary difficulty that forged its reputation for merciless fights.

Is Ghouls'n Ghosts still worth playing in 2026?

A Mega Drive port of the famous arcade Ghouls 'n Ghosts by Capcom, Daimakaimura offers a demanding platform adventure where Arthur faces demons in a gothic atmosphere. The weapon system, the unforgiving difficulty and the memorable soundtrack by Tamayo Kawamoto remain absolutely iconic. The port is technically very successful for the machine and keeps almost all of the arcade quality. For anyone fond of demanding 16 bit platformers, an absolutely essential recommendation today still here truly indeed.

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