A melancholy, snowbound RPG, an open homage to golden-age classics, carried by a gorgeous piano soundtrack. The battle system lacks daring, though, and the uniformly white world eventually wears on the eyes.
Your verdict
Category
RPG1 player12+
Description
Setsuna must sacrifice herself to soothe lands buried under snow and monsters. Published by Square Enix, released worldwide in 2017. Turn-based fights with timed momentum hits, skills forged from monster drops, and a melancholic piano-driven world.
I Am Setsuna review
4/5
Art direction
★★★★★
"Striking"
MAX
Music
★★★★★
"Legendary"
4/5
Story
★★★★★
"Captivating"
Tomoki Miyoshi hands the entire score to a single piano, and that radical choice wraps the snowbound journey in crystalline melancholy. Each note rings out in the silence like a falling flake, underlining the trek's fragility. That stripped-back purity, rare and brave, lends the game an intimacy an orchestra never could.
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Easy"
Lifespan
"Massive"
An open homage to JRPGs of old, I Am Setsuna unfolds a melancholy quest across a snowbound world, carried by a battle system rooted in active-time classics. Beyond its poignant tale, customising Spritnite and hunting the best tech combinations give plenty to refine over time. Its hushed atmosphere invites you to savour each step without rushing.
Technical info
💾1,5 GB📅03/03/2017
Published by Square Enix
I Am Setsuna (Nintendo Switch) price, value & rarity
An heir to 90s JRPGs, the game leans on streamlined turn-based combat lifted by the Momentum system: holding your action to unleash amplified techniques at the decisive moment. The bosses, set in a snowbound, melancholic atmosphere, impose a tempo where a well-placed pause beats haste. A hushed tension that makes every victory quietly moving.