Collector interest
A trap-action game by Tecmo Koei, heir to the Deception series, where one lures intruders into deadly mechanisms rather than fighting them in duels. This devious, niche concept always aimed at a narrow audience, and its Japanese and Asian edition stays uncommon. Its interest owes to the singularity of a game design built on traps more than on combat, prized by a circle faithful to this action-game oddity.