Killzone shifts to an isometric view and somehow it lands, with real tension in the cover system and a formidable ad hoc co-op. Guerrilla proves a solid Killzone can exist outside the FPS box; pleasant and surprising.
Your verdict
Category
Action4 players16+
Co-op
Description
Captain Templar continues his resistance against the Helghast in this isometric instalment of Killzone, focused on ground cover and tactics. Published by Sony Computer Entertainment, released in Europe in October 2006. Third-person isometric view, cover behind obstacles, varied weapons, solo and ad hoc co-operative campaign, competitive multiplayer. Translated into several languages including Polish.
Killzone - Liberation review
MAX
Art direction
★★★★★
"Iconic"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
Futuristic war of metallic hues, grey light and brutalist architecture: the FPS composes a dystopia of striking coherence. The density of the settings and the atmospheric effects reinforce an oppressive immersion. This visual direction, dark and polished, stood as a technical showcase of the console.
A Killzone spin-off with an isometric view, a Sony exclusive that successfully adapts the FPS license to a tactical handheld format. Printed widely, it stays accessible and lightly priced, its period online mode closed. Its collector interest lies in its status as an original, polished take on an in-house franchise, more than in scarcity or speculative demand.
Better with friends
Seen from above, this tactical shooter trades heavy artillery for positioning and cover, shining in cooperation as much as in competition. Two to four locally, you cover each other, flank and scrap over objectives in delightful tension. The era's network modes are no longer assured, but a co-op duo on a tough mission stays a real treat of mutual aid.
Is Killzone - Liberation still worth playing in 2026?
Killzone - Liberation moves the saga to isometric view on PSP and is oddly a success, with genuine cover tension and formidable ad hoc co-op. Guerrilla proves a solid Killzone exists outside FPS, with a brisk tactical system, varied objectives and cinematic Helghast presentation. Cult-like reception among PSP technical fans. A genuinely recommendable detour today, ideally in co-op.