Action-RPG based on CLAMP's manga with art direction faithful to the source. Accessible gameplay, well-rendered enchanted atmosphere. Well-made Saturn exclusive that will delight anime fans. Lacks a little depth.
Your verdict
Category
Action RPG1 player7+
Description
Action RPG adapted from CLAMP's manga in which three schoolgirls become the Magic Knights. Published by Sega, released in the USA in 1995. Top-down exploration, real-time combat, summoning of giant Mashin robot bosses, colorful visuals faithful to the anime, and music by Yoko Kanno. An iconic Saturn launch title in the USA.
Magic Knight Rayearth review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
4/5
Story
★★★★★
"Captivating"
An anime aesthetic faithful to CLAMP's manga: heroines of elegant design, vivid colours and fairytale settings compose an RPG of great gentleness. The roundness of the line and the richness of the hues overflow with shojo charm. This art direction, polished and warm, delights fans of the original work.
In the colours of the CLAMP anime, the music blends lyrical orchestra and heroic themes to carry the magic knights' adventure in the world of Cephiro. Each trial pulses with a magical, rousing emotion, between tenderness and grandeur. This sonic richness, faithful to the spirit of the manga, makes all the charm of this JRPG.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,46 GB📅30/11/1998
Published by Sega
Magic Knight Rayearth (Saturn) price, value & rarity
US NTSC-U edition of Magic Knight Rayearth on Saturn, distributed by Working Designs in 1998, the last official US Saturn release, a CLAMP anime adaptation mixing action RPG and animated cinematic sequences. Localized and published very late, at the very end of the console's American life, it had a minimal run that makes it one of the platform's major NTSC rarities. Demand from US Saturn and Working Designs completists strongly drives the price, the complete identified US copy ranking among the most coveted pieces of the catalogue.
An underrated gem
Adapted from the CLAMP manga, this action-RPG follows three schoolgirls turned Magic Knights in a colorful world full of giant robots. Its sole Western release, arriving very late, kept it obscure. Charming and accessible, with its real-time combat and warm tone, it'll please fans of heartfelt Japanese adventure.
Is Magic Knight Rayearth still worth playing in 2026?
An action RPG by Sega adapted from the CLAMP manga, Magic Knight Rayearth offers a fantasy adventure where three young girls are transported to a magical world to save it. The adorable manga art direction faithful to the original work, accessible action combat system and faithful scenario make it a good manga adaptation. The western version has become rare and particularly coveted. For anyone fond of CLAMP or seeking a charming action RPG, a warm recommendation today still truly here indeed for any newcomer.