The finale of the dungeon-RPG trilogy blends turn-based exploration with a sweet-and-grim gothic mood. Dense and talky, it rewards veterans but its tangled complexity will baffle newcomers.
Your verdict
Category
RPG1 player16+
Description
Cursed heroines explore a living, twisted tower to break a malady gnawing at the city. Published by Idea Factory, released worldwide in 2021. First-person labyrinth crawling, turn-based battles and a system of cleansing the heroines' tainted blood.
Mary Skelter Finale review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
MAX
Story
★★★★★
"Masterful"
Deep within a living prison-tower, cursed heroines must climb through horror to win their freedom. As the close of a trilogy, this story pushes its themes of revenge, sisterhood and sacrifice to their peak. The writing, raw and at times disturbing, embraces its darkness to deliver a finale dense, intense and unforgettable.
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Massive"
The conclusion of the Jail saga, Mary Skelter Finale stretches its first-person dungeon RPG across sprawling labyrinths where you explore, solve traps and manage the Blood Maidens' blood. A swelling cast of playable heroines, classes to unlock and a sprawling, multi-viewpoint story balloon the runtime considerably. This density of progression, typical of the genre, rewards fans of demanding crawls.
Technical info
💾8 GB📅26/10/2021
Published by Idea Factory
Mary Skelter Finale (Nintendo Switch) price, value & rarity
A labyrinthine plunge into a prison-world, Mary Skelter Finale closes its trilogy with bosses where gothic horror weds turn-based strategy. The blood system pushes the heroines to the brink of madness, turning every fight into a tightrope walk between raw power and the risk of tipping over. Narrative tension and edgy mechanics carry these grueling confrontations.
A questionable morality
Progressing through these dungeons rests on a rather singular mechanic: young fighters soak themselves in monster blood to multiply their power, and the player must regularly 'cleanse' them in scenes with heavy subtext. We accept this ritual as a simple gauge to manage, without dwelling too much on its suggestive packaging. The contrast between the demanding dungeon RPG and its slightly awkward fanservice trappings is lived with a wry little smile.