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Mega Man 4 (Europe)

NES / Famicom
🇬🇧
Reviewed in
1992
86
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✪ Reviewed on August 3, 2024
80

Mega Man 4 introduces the charge shot and Bright Man. Slightly less inspired than the first three but still solidly excellent. The series maintains its impressive quality level.

Your verdict
Category
Action 1 player 7+
Description
Fourth Mega Man featuring Cossack and Dr. Wily as antagonists and the improved Mega Buster. Published by Capcom, released in Europe in 1992. Mega Man with chargeable Mega Buster, eight new Robot Masters including Toad Man, Bright Man and Pharaoh Man. Fourth Mega Man on NES.

Mega Man 4 review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
1/5
Story
"Anecdotal"
Faithful to the series' excellence, the entry deploys melodic, nervy electronic themes, cut for new Robot Masters and the charged Mega Buster. Each stage pulses with a galvanising energy that sticks to the precise shot. This sonic richness keeps the saga at the peak of NES chiptune.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,27 MB 📅01/01/1992
Published by Capcom

Mega Man 4 (NES) price, value & rarity

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Collector interest

The European PAL NES edition of the fourth entry, the first to introduce the chargeable Mega Buster. The PAL print is short and CIB in the original cardboard box is markedly rarer than entries 2 and 3. The cote climbs steadily, sustained by real physical scarcity and the absence of any NES PAL physical reissue, and remains a structuring target for completionist Capcom NES PAL collectors.

Memorable bosses

The charge shot makes its entrance here and reshuffles every duel, allowing more aggressive openings. Under the threat of Dr. Cossack, masters like Pharaoh Man or Skull Man unfurl trap-laden arenas, before a twist that extends the adventure. This boost to the arsenal gives the fights a new fluidity, still carried by catchy themes.

Is Mega Man 4 still worth playing in 2026?

Mega Man 4 introduces the Charge Shot, a major mechanic that would later define the entire franchise. The charged Mega Buster brings a real new strategic dimension, and the arrival of Bright Man, Dust Man and other well-drawn Robot Masters keeps the bar high. Slightly less inspired than the first three, the title stays solidly excellent in structure and difficulty. A very recommendable classic today.

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