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Mega Man II (USA)

Game Boy
🇬🇧
Reviewed in
1992
76
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✪ Reviewed on May 17, 2024
70

Game Boy Mega Man II. Robot Masters mixed from NES 3 and 4, sturdier level design than the first. The franchise gains consistency, scrolling smoother. Still a middling Mega Man, but decent. The real Game Boy branch peak arrives later with Mega Man V.

Your verdict
Category
Action 1 player 7+
Description
Second Game Boy Mega Man combining Robot Masters from NES episodes 3 and 4 in new levels. Published by Capcom, released in 1991 in Europe and North America. Eight Robot Masters from NES 3 and 4, classic shooting and jumping mechanics, Game Boy-adapted levels, and final bosses.

Mega Man II review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
1/5
Story
"Anecdotal"
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,08 MB 📅01/01/1992
Published by Capcom

Mega Man II (Game Boy) price, value & rarity

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Collector interest

Mega Man II, the American version of Capcom's second portable Mega Man, distinct from the European pressing. Featuring Robot Masters from several entries, it belongs to the blue robot's Game Boy series that fans seek to complete. Its collecting interest plays out mainly in regional comparison and in collectors' demand for the whole of Mega Man's portable line.

Memorable bosses

The second portable outing fields eight Robot Masters drawn from two console episodes and introduces Quint, an odd double riding a hopping jackhammer. Combat stays a matter of patterns and pulling out the right weapons, rewarding observation. Despite a few technical rough edges, the boss gallery and its eccentric killer keep an endearing charm for collectors.

Is Mega Man II still worth playing in 2026?

The second Mega Man on Game Boy, Mega Man II combines Robot Masters from NES entries 3 and 4 in new levels, with the classic shoot-and-jump mechanics. The action keeps its precision and the sense of progression through acquired weapons, but this entry is often judged the weakest of the handheld sub-series, owing to questionable balancing and a few design choices. A decent but improvable pocket Mega Man, best reserved for fans keen to complete the series.

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