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Ougon no Taiyou - Ushinawareshi Toki (Japan)

Game Boy Advance
🇯🇵
Reviewed in
2002
88
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✪ Reviewed on March 4, 2026
82

Ougon no Taiyou Ushinawareshi Toki on GBA, original Japanese version of the Lost Age. More ambitious direct sequel, Felix's adventure in Japanese. The best Golden Sun in its original language.

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Category
RPG 1 player 12+
Description
Japanese version of Golden Sun: The Lost Age, direct sequel developed by Camelot Software Planning and published by Nintendo in Japan in June 2002. Felix travels by ship across Weyard to light the alchemy lighthouses in this second chapter revealing the saga's true stakes. Link cable save transfer from the first episode, over 50 Djinn and expanded Psynergies. Japanese title known in the West as Golden Sun: The Lost Age.

Ougon no Taiyou - Ushinawareshi Toki review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
4/5
Story
"Captivating"
Extending the splendour of the first, the adventure unfurls a vaster world, grander summons and ever more intricate settings. Technical mastery weds a dazzling elemental enchantment. This visual extravagance, polished and generous, remains a showcase of 2D art on the machine.
Gameplay
"Excellent"
Fun
"Pleasant"
Difficulty
"Balanced"
Technical info
💾0,01 GB 📅28/06/2002
Published by Nintendo

Ougon no Taiyou - Ushinawareshi Toki (GBA) price, value & rarity

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Collector interest

Original Japanese edition of Golden Sun The Lost Age, released in June 2002 under the Ougon no Taiyou Ushinawareshi Toki title, second and final entry of the Camelot duology on GBA in its native printing. Nintendo rigid case with a clean obi, Camelot cover with a fresh palette compared with the PAL Lost Age version. Japan run was sized by market, and a copy with clean obi has become for Camelot completists a documentary object to map the original duology before the DS Dark Dawn migration.

Is Ougon no Taiyou - Ushinawareshi Toki still worth playing in 2026?

The Lost Age picks up right after the first Golden Sun by following the other camp and closes the Weyard storyline with rare ambition for a GBA sequel. The world map opens up broadly by boat, the Djinn collection is finally rounded out and Psynergy is used in puzzles that often turn devious. The whole game is longer, denser and technically even more confident than the first. Essential for anyone who finished Golden Sun and a fine landing spot for anyone wanting a portable JRPG with rare scope.

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