A wildly original Capcom 3D versus where arenas turn into interactive playgrounds. Pickups to grab, spectacular projectiles and total fun. An unforgettable cathartic classic.
Your verdict
Category
Fighting4 players12+
Description
Characters seize and throw power stones in destructible 3D arenas in this Capcom fighting game. Published by Capcom, released in Japan in February 1999. 3D fighting game with destructible environments, power stones to capture, aerial combos and colossal bosses. Japanese version.
Power Stone review
4/5
Art direction
★★★★★
"Striking"
3/5
Music
★★★★★
"Memorable"
1/5
Story
★★★★★
"Anecdotal"
Gameplay
"Masterful"
Running through a three-dimensional arena, grabbing items and weapons, transforming into a titan for one unleashed rampage: the free-form combat aims for pure fun and lands it. Messy at times, it makes up for it with infectious energy in numbers. Capcom's daring concept has kept all its charm and remains a party in the hands among friends.
Fun
"From the very first seconds"
Fighting plays out in three dimensions here, in arenas where you run, jump and grab anything lying around to hurl at your opponent. Collecting gems to transform into a powered-up form unleashes gleeful chaos. Accessible, spectacular and unpredictable, this arena versus reinvents brawling for the pure joy of mayhem.
The Tentou Taikenban edition of Power Stone is the Japanese in-store demo distributed by Capcom, never sold commercially. A rare promotional pressing for one of Capcom's most ambitious 3D projects on Dreamcast.
Better with friends
A 3D arena brawl where four fighters scoop up weapons and items scattered around to cut loose in stages you exploit to the fullest. The spice is joyful chaos: everyone races for the decisive power-up and the slightest transformation flips the match. Immediate and hilarious, it boots up in seconds and guarantees fits of laughter and back-to-back rematches.
Is Power Stone still worth playing in 2026?
An original concept by Capcom, Power Stone reinvents arena versus play with throwable objects, spectacular transformations and a very readable cast. The fights stay immediate, festive and perfectly suited to evenings with friends. The 3D has aged but readability remains exemplary. For anyone looking for an atypical and joyfully chaotic party fighter, the title keeps a surprising freshness and remains one of the great singularities the console offered at the time of its original release in arcades and at home.