Japanese version of Prince of Persia Warrior Within. Content identical to the international version. For Japanese players or collectors seeking the original JP version of this dark and ambitious POP.
Your verdict
Category
Action Adventure1 player16+
Description
The Prince, hunted by the Dahaka since he altered time, travels to the Island of Time to discover how the Sands were created and change his fate before being consumed. Published by Ubisoft, released in 2004 in the United States and Europe. Direct sequel with a darker and more violent atmosphere, enriched combat incorporating the environment, time travel between past and present, and a metal soundtrack featuring Godsmack.
Prince of Persia - Warrior Within review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
The Island of Time is built twice: the same corridor, the same columns, the same machines exist in an intact version and a collapsed one, and you move between them through portals. Comparing the two states of a place becomes the eye's main occupation, well ahead of admiring any scenery.
The principle is that of the trigger: as long as the Prince goes unnoticed, all you hear is wind through empty halls and the creaking of mechanisms. The moment the creature pursuing him appears, the soundtrack flips at once and only comes down when the chase ends, which turns the music into an alarm signal.
Gameplay
"Masterful"
Running along walls, leaping from pillar to pillar and rewinding time when you slip up builds an acrobatic platformer of choreographed fluidity that still enchants. The dagger's power defuses frustration without watering down the challenge. The repetitive fights are the only sour note, but the elegance of the movement and the pacing of the adventure remain a delight.
Is Prince of Persia - Warrior Within still worth playing in 2026?
Released in 2003, Ubisoft Montreal's project reshaped cinematic adventure with astonishing elegance. The gameplay built around precise jumps, scimitar combat and the dagger of time that rewinds mistakes remains a major design idea. The first person narration, the sitar driven music and the Persian settings install an immediately recognisable atmosphere. A few overly repetitive fights and a sometimes capricious camera betray the game's age. Stays a genuine reference, recommended today for every fan of platform adventures and for Ubisoft devotees curious about Montreal's golden creative run on the original Xbox.