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Resident Evil - Code - Veronica X (Europe)

PlayStation 2
🇩🇪 🇬🇧 🇪🇸 🇫🇷
Reviewed in
2001
87
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✪ Reviewed on October 21, 2023
80

Resident Evil Code Veronica X is still a peak of classic survival horror. Fixed angles, refined puzzles, lavish staging and the unforgettable Ashford sibling. A classic worth revisiting.

Your verdict
Category
Survival 1 player 16+
Description
A Capcom survival horror released in 2001 (Europe, US), an HD remake of the Dreamcast Code Veronica. Claire Redfield is a captive on Rockfort Island when a biological catastrophe breaks out; her brother Chris joins her later in an infested Antarctica. Introduction of Alexia Ashford and the Veronica virus, a major narrative pivot in the series.

Resident Evil - Code - Veronica X review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Long"
Technical info
💾3,1 GB 📅22/03/2001
Published by Capcom

Resident Evil - Code - Veronica X (PS2) price, value & rarity

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Collector interest

The enriched PS2 port of Code Veronica, a pivotal episode extending the saga beyond Raccoon City onto Sony hardware. Sold in large numbers, it stays common and lightly priced, with low scarcity. Its interest lies in its narrative place in the main series and in offering on PS2 an episode first exclusive to a rival console, an appeal mostly for following the franchise.

Memorable bosses

From the prison island to the Antarctic ice, the encounters build to a crescendo of spectacular metamorphoses. Alexia, theatrical and venomous, strings together transformations like a macabre opera, while Nosferatu erupts unleashed. Their sickly charisma and a sweeping staging lend every duel an excess that leaves a lasting imprint.

Is Resident Evil - Code - Veronica X still worth playing in 2026?

Released in 2001 on PS2, Capcom's enhanced version brings to the console a major entry of classic survival horror, the first in the series designed with fully three dimensional environments rather than fixed backgrounds. The adventure of Claire and Chris Redfield on a prison island then in Antarctica unfolds a dense story and a carefully oppressive atmosphere. The tank controls, the limited inventory and the puzzles stay faithful to the founding spirit, at times rigid today. The added scenes enrich the narrative. A classic of horror, recommended for fans of old school survival and for followers of the saga curious about its turning point into full 3D.

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