Rockman EXE 6 Gregar on GBA, Gregar version of the Japanese conclusion. Different exclusive content from Falzar, same emotional ending. The last EXE, still recommended for fans.
Your verdict
Category
Action RPG1 player7+
Description
Rockman EXE 6 action RPG on GBA, developed and published by Capcom in Japan in November 2005. Netto and Rockman.EXE harness the power of Dennoujuu Gregar in the conclusion of the EXE series. Navi Cross System fusion, epic final bosses different from the Falzar version and link cable connection. Japanese version known in the West as Mega Man Battle Network 6 Cybeast Gregar.
Rockman EXE 6 - Dennoujuu Gregar review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Wrapping the EXE series drives you to comb through a dense Cyber World, and the Cross System fusion with Gregar opens so many build options that experiments never stop. Refining folders, beating epic final bosses and amassing rare chips fills dozens of hours, extended by cable-link trading with the Falzar version for completion. That richness still cements its reputation as a grand finale.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
Compare prices
Loading eBay listings…
Alert active — budget
$
Is Rockman EXE 6 - Dennoujuu Gregar still worth playing in 2026?
The sixth and last Battle Network, Rockman EXE 6 closes the saga by refining the chip-based grid combat and introducing the Cross system and fusion with an electronic beast. Exploration, chip collecting and strategic depth reach a fine maturity here, in an entry more generous and accomplished than its immediate predecessors. The formula stays familiar and the target audience young. Released in two versions, one of the best landing points for fans of tactical action RPG.