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Second Sight (USA)

GameCube
🇬🇧
Reviewed in
2004
76
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✪ Reviewed on May 17, 2024
70

Free Radical Design drops a psychic-powers infiltration thriller. Amnesiac hero, dual-timeline storytelling and decent gunplay. Genuinely sharp story ideas, slightly stiff execution but the mood lands. A forgotten little gem worth reconsidering.

Your verdict
Category
Action Adventure 1 player 16+
Description
Hero John Vattic acquires telekinetic powers and battles a secret organisation in this Free Radical GameCube Second Sight. Published by Codemasters, released in the United States in October 2004. Action-adventure with telekinesis and varied psychic powers, laboratory levels and narrative intrigue.

Second Sight review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
3/5
Story
"Solid"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,93 GB 📅21/09/2004
Published by Codemasters

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An underrated gem

Armed with psychic powers and a story that juggles two eras, this Free Radical thriller wins you over with its clever plot and freedom of approach, between stealth and telekinesis. Released almost alongside a very similar rival, it suffered for it. Fans of quiet, narrative action-adventure should give it a chance.

Is Second Sight still worth playing in 2026?

An action adventure by Free Radical, Second Sight follows John Vattic, a man gifted with psychic powers who investigates a secret organisation through a narrative weaving two timelines. The game blends stealth, shooting and creative use of telekinesis, decoy or healing, in levels that reward experimentation. The clever story and freedom of approach offset a modest production and a visible technical ageing. For a fan of underrated narrative action games, the title keeps a real character.

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