Vertical Alfa System shoot 'em up with a fantasy-tinged Japanese backdrop. Polished art direction, original tension-shot mechanics and controlled difficulty. Short but idea-rich, with welcoming local co-op. A good pick for fans of singular shmups.
Your verdict
Category
Shooter1 player12+
Description
Ships battle enemy formations in this Alfa System GameCube vertical shoot'em up. Published by Taito, released in Japan in September 2003. Vertical shoot'em up with Shikigami universe characters, rage scoring system and spectacular bosses.
Shikigami no Shiro II review
3/5
Art direction
★★★★★
"Polished"
3/5
Music
★★★★★
"Memorable"
1/5
Story
★★★★★
"Anecdotal"
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Short"
Technical info
💾0,64 GB📅25/09/2003
Published by Alfa System
Shikigami no Shiro II (GameCube) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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An underrated gem
This vertical shooter rewards boldness: grazing enemy fire as closely as possible swells a heady score multiplier for those who like to live dangerously. Confined to Japan and weighed down by kitschy dialogue, it circulated under the counter. Fans of scoring and demanding bullet hell will see a challenge cut out for genre diehards.
Is Shikigami no Shiro II still worth playing in 2026?
Shikigami no Shiro II is a vertical shoot'em up from Alfa System built around a score-tension system that rewards grazing enemy fire with a rising multiplier. This risk-taking mechanic stays exhilarating and gives the game real depth for scoring fans. Its presentation has dated a little and the lack of localization weighs on the dialogue, but the core stays demanding and intense. A safe bet for fans of manic shooters after a challenge on GameCube.