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Silent Hill - Shattered Memories (Europe)

PlayStation 2
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Reviewed in
2010
84
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✪ Reviewed on May 31, 2026
78

Silent Hill Shattered Memories on PS2 delivers an unusual narrative horror. No combat, only flight and investigation, plus a shifting psychological profile. A bold reread of the legend.

Your verdict
Category
Survival 1 player 16+
Description
A Climax Studios and Konami survival horror released in 2010, a PS2 port of the Wii game Silent Hill Shattered Memories. A reinterpretation of the first Silent Hill without combat: Harry Mason explores the foggy town searching for his daughter while fleeing his nightmares. A psychological system that adapts the game to player responses during psychotherapy sessions. Ultra-late PS2 release.

Silent Hill - Shattered Memories review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
A world of ice and snow, cold light and spectral silhouettes: the reimagining trades rust for a crystalline, melancholy horror. The icy beauty of the settings and the unsettling transitions compose a singular atmosphere. This visual direction, polished and strange, reinvents the series' identity.
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾1,1 GB 📅19/01/2010
Published by Konami

Silent Hill - Shattered Memories (PS2) price, value & rarity

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Collector interest

The Western release of Silent Hill Shattered Memories, the PS2 port of Climax's Wii game that reinvents the first entry without combat, around a psychological profiling that tailors the horror to the player. Rarer than the big PS2 runs as it appeared very late in the console's life, it appeals to those wanting this bold reinterpretation on the original platform. Its interest lies in this design singularity and a late, limited distribution.

Is Silent Hill - Shattered Memories still worth playing in 2026?

Released in 2010 on PS2, Climax Studios' project reinvents the very first Silent Hill into a bold experience, devoid of combat, where you flee through a frozen town rather than facing its horrors. The game observes the player's choices, even in sessions with a psychotherapist, to secretly adapt its content and its final revelations. The tense exploration phases alternate with nightmarish flights of great intensity. The reach of the choices stays more suggested than deep. A singular and striking rereading, recommended for fans of narrative horror and of conceptual game design that dares to break the survival template.

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