RomWize

Silver (Spain)

Sega Dreamcast
🇪🇸
Reviewed in
2000
80
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✪ Reviewed on August 27, 2024
74

An ambitious western action RPG with a beefy medieval adventure and an interesting cooperative system. Controls feel rough but the scope charms. For patient western RPG fans.

Your verdict
Category
Action RPG 1 player 12+
Description
Hero Silver battles the invader Apocalypse with nine telekinetic arms in this Infogrames Dreamcast action-RPG. Published by Infogrames, released in Europe in March 2000. Action-RPG with telekinetic control of nine arms, Jarrah exploration, colossal bosses, epic fantasy narration. European version.

Silver review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
3/5
Story
"Solid"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾0,63 GB 📅10/03/2000
Published by Infogrames

Silver (Dreamcast) price, value & rarity

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Collector interest

The Spanish release of this Infogrames action-RPG landed in an already small Iberian console market, where it circulated in low numbers. That limited local presence explains why complete copies are hard to track down today. The collecting angle is regional: a low-key, rarely reprinted Infogrames port whose Spanish-distributed run stays harder to source than its English-language counterparts, even where the game itself is little discussed.

Memorable bosses

Driven by a then-novel gesture-based combat system, this action-RPG turns each guardian into an elemental puzzle to exploit: fire, ice, lightning or poison dictate your weapon and approach. Often colossal foes force you to chain dodges and charged blows at just the right moment. This tactical reading of weaknesses, married to a varied bestiary, gives its duels a flavor that stood out for its time.

Is Silver still worth playing in 2026?

An ambitious action RPG from Infogrames, Silver builds on a bold idea: all combat runs through gesture control of the hero's telekinetic arms, steered by mouse or stick. The colorful bestiary, the colossal bosses and the fantasy world of Jarrah keep their character. The gesture system has aged and grows repetitive over the long haul, but the adventure retains a singular epic breath. An offbeat action RPG still worth the detour for the genre-curious and lovers of original ideas.

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