Description
An explorer descends into randomly generated caverns, dodging traps and creatures to gather treasure before death sends them back to the start. Published by Mossmouth, released worldwide in 2021. Ephemeral stages, whip and bombs, hidden secrets, ruthless permanent death and four-player co-op.
Spelunky review
Every death stems from a readable mistake, never a cheap shot: that is where the platforming roguelite that started it all earns its greatness. Whip, bombs, generated stages and secrets form a system of flawless consistency you decode across hundreds of runs. Merciless to newcomers, yet its precision hasn't slipped an inch.
No two runs are ever alike: generated caves, shopkeepers, traps and creatures all react to one another in an unpredictable physics ballet where one stray bomb can flip everything. Death is brutal but fair, and in co-op the chaos hits gleeful peaks of hilarity and accidental betrayals.
Every cavern is randomly regenerated, so no descent resembles the last: you learn the rules, not a route. Bombs, ropes, items and shopkeepers open a thousand ways to improvise, and a brutal death instantly makes you want to play the next attempt better. Restarting is instant, and the depth of the interactions feeds curiosity run after run. That balance of mastery and chance remains a benchmark for the genre. The flip side: sharp difficulty and sudden deaths can chain attempts well past the hour you'd planned.