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Super Mario Land 2 - 6 Golden Coins (Europe)

Game Boy
🇬🇧
Reviewed in
1992
88
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✪ Reviewed on October 9, 2023
82

Sequel with Wario's grand debut. Six non-linear zones (Tree Zone, Macro Zone, Pumpkin Zone...), more agile Mario, more modern structure. Widely considered a Game Boy peak. Wario's first appearance, which would spawn his own saga. Chain it without hesitation after Mario Land 1.

Your verdict
Category
Platformer 1 player 3+
Description
Super Mario Land sequel with Mario recovering the 6 Golden Coins from his castle usurped by Wario across varied themed zones. Published by Nintendo, released in 1992 in Europe and North America. Six freely accessible zones, first game featuring Wario, swimming and flying powers, and improved visuals.

Super Mario Land 2 - 6 Golden Coins review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
1/5
Story
"Anecdotal"
Generous sprites and zany worlds — a space zone, a haunted mansion, giant lands — breathe an unbridled whimsy into the adventure. The inventiveness of the settings and the endearing roundness of the characters spill well beyond the monochrome frame. This visual imagination, joyful and abundant, keeps an intact charm.
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,28 MB 📅02/11/1992
Published by Nintendo

Super Mario Land 2 - 6 Golden Coins (Game Boy) price, value & rarity

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Collector interest

First role for Wario as antagonist, which makes the cart the official narrative threshold of his dedicated sub franchise. Direction by Hiroji Kiyotake at R&D1, a renewed hub structure and sprites nearly doubled in size, creating a clear visual break from the first chapter. Massive PAL and US run, but the European cardboard box suffers, which clearly shifts the price of clean complete copies with the six zone map.

A cult cover

Mario leaps in with a grin in front of his castle, now seized by Wario, while the six coveted golden coins gleam: the staging lays out the stakes clearly and introduces the sneering rival. Bold colors and a dynamic composition brim with energy and humor. Cheerful and legible, the illustration makes you want to reclaim the island right away.

Is Super Mario Land 2 - 6 Golden Coins still worth playing in 2026?

With this second portable entry the Mario series clearly changes weight class. Six non-linear zones to tackle in any order, including Tree Zone, Macro Zone and Pumpkin Zone, a more mobile and expressive Mario, and a presentation that really shows what the Game Boy can do. It is also the very first appearance of Wario as the main antagonist. The pacing is gentle but the design solid, the secrets plentiful and the technical mastery evident. Widely seen as one of the system's peaks, this portable Mario remains a genuine pleasure to play through today.

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