Description
Aiai and friends navigate more complex mazes in this Sega GameCube Super Monkey Ball 2. Published by Sega, released in the United States in March 2003. Party game with more labyrinth levels, new varied mini-games including Monkey Baseball and story mode.
Super Monkey Ball 2 review
More devious courses, wilder stage gimmicks, but always the same crystal-clear rule: tilt the scenery to the millimetre so you don't tumble into the void. Mastering inertia delivers a rare thrill, and the mini-games extend the fun in numbers. Sometimes unfair, often brilliant, this digital tightrope-walker keeps an appeal that never wavers.
More tricky stages, more mini-games and the same pure-balance mechanic: guiding your ball across vertiginous platforms stays a challenge as tense as it is gleeful. The twelve multiplayer events, from fighting to billiards, guarantee explosive evenings. Charming, clever and generous, a sequel that pushes the joy of millimetre balancing even further.
Guiding your ball along ever more devious courses, tilt by careful tilt, builds a tension where failure instantly calls for another try. The story mode, the wealth of stages and the swarm of mini-games multiply short goals and bursts of laughter with friends. A few levels brush against unfairness, but this pure dexterity stays just as gripping solo as in a crowd.