Description
2D sandbox by Re-Logic adapting the PC franchise in enriched console version. Published by 505 Games, released in March 2013 in Europe, North America and Japan. Anonymous adventurer arriving in a procedural 2D world to explore surface, underground and Underworld realm to defeat legendary bosses, 2D sandbox gameplay mixing mining, crafting, base building and combat with over eight hundred different items, over four hundred crafting recipes for weapons, armors and structures, over fifteen signature bosses including Eye of Cthulhu, Skeletron and Wall of Flesh, local split-screen cooperative mode for up to four players and online up to eight, console-exclusive content including boss Ocram and special armors, retro pixel-art aesthetic, chiptune soundtrack by Scott Lloyd Shelly.
Terraria review
Digging ever deeper, building your lair and facing ever-tougher bosses kicks off a loop of exploration, loot and crafting that constantly opens a new tier to reach. Each find unlocks a next goal. The learning curve is steep and opaque, but the immensity of the possibilities makes every session hard to interrupt.
A sandbox of exploration and building, the adventure imposes no clear ending: you dig, you build, you face ever more fearsome bosses to unlock new tiers of gear. Progress toward hardmode and the summoning of events constantly renew the goals. Its near-infinite replayability makes it a genre classic still widely championed.