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Virtua Fighter 4 (USA)

PlayStation 2
🇬🇧
Reviewed in
2002
92
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✪ Reviewed on September 30, 2024
84

Virtua Fighter 4 modernises Sega's 3D saga on PS2. Technical combat, generous solo modes and a delightful quest mode. Drier than Tekken, but rare depth.

Your verdict
Category
Fighting 2 players 12+
Description
A Sega-AM2 3D fighter released in 2002, the fourth main Virtua Fighter franchise entry and first on PS2. Major 3D technical overhaul, roster of 14 characters including newcomers Lei Fei (Shaolin kung-fu) and Vanessa Lewis (Vale Tudo). Signature technical combat mechanics (parries, escapes, throw escapes), unmatched tactical depth. Faithful PS2 adaptation of the Naomi 2 arcade. Absolute reference of technical 3D combat.

Virtua Fighter 4 review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
1/5
Story
"Anecdotal"
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Technical info
💾0,4 GB 📅31/01/2002
Published by Sega

Virtua Fighter 4 (PS2) price, value & rarity

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Collector interest

The Western release of Virtua Fighter 4, the return of Sega AM2's technical fighting series on PS2, praised for its rigor, readability and a training mode reputed exemplary. Still common, its interest lies in this status as a benchmark of pure, demanding 3D versus rather than scarcity. A solid piece for a fighting-game set of the PS2 era, accessible in a complete box.

Better with friends

A 3D fighter of surgical precision, where every step, guard and counter rests on a fine read of your opponent. The competition is demanding and deeply technical, rewarding patience and matchup knowledge over frenzy. Austere on the surface but fathomlessly rich, it fascinates serious duelists and feeds rivalries where every round is fought to the pixel and the frame.

Is Virtua Fighter 4 still worth playing in 2026?

Released in 2002 on PS2, Sega's project brings to the console one of the most rigorous and respected fighting simulations of the genre, built on a realistic system without projectiles or magic, where everything rests on reading, timing and mastery of close combat. The depth of the techniques, the finesse of the evasions and the exemplary training mode make it a reference for purists. The modelling and the fluidity impressed at release. The austerity and the demands turn away fans of easy spectacle. A peak of technical versus fighting, recommended for devotees of rigorous combat that rewards study above all.

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