Walking Dead, The - Season Two - A Telltale Games Series (Europe)
PlayStation 3
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Reviewed in 2014
80
✪ Reviewed on October 10, 2023
74
Walking Dead Season 2 centers on Clementine now as sole protagonist. Atmosphere is even darker and choices even more gut-wrenching. Slightly below Season 1 but still a devastating narrative experience.
Your verdict
Category
Adventure1 player18+
Description
Sequel by Telltale Games extending The Walking Dead with grown Clementine. Published by Telltale Games, released in October 2014 in Europe, North America and Japan. Clementine now autonomous after first season events seeking survival in zombie apocalypse alongside new survivors, narrative adventure gameplay with decisive moral choices with Season 1 save imports, five episodes All That Remains, A House Divided, In Harm's Way, Amid the Ruins and No Going Back, signature Telltale cel-shading comic book aesthetic, English voice-over with Melissa Hutchison as Clementine, soundtrack by Jared Emerson-Johnson.
Walking Dead, The - Season Two - A Telltale Games Series review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
The art direction brings bodily violence into the comic-book flat. The second season hardens the physical horror, bites, amputations, improvised sutures, yet the cel-shaded rendering turns blood into clean red shapes, almost poster-like. This stylization does not shrink from the atrocious, it makes it legible: a wound becomes a frank graphic motif, a bone a clear line.
The soundtrack renders the group's disintegration through discord. As trust decays among survivors, the score sours: intervals that refuse to resolve, strings slightly out of tune, harmonies coming apart like the alliances. The sound no longer illustrates an outside threat but the internal crack, that slow loss of human cohesion.
The story inverts the first season's promise: the child once carried must now carry. Clementine, left to herself, applies one by one the lessons Lee left her, until she finds herself, at the end, responsible for a newborn in a world that wants none. The protected becomes protector, and each final decision tests her alone, with no adult to turn to.