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Wendy - Every Witch Way (Europe)

Game Boy Color
🇬🇧
Reviewed in
2001
86
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✪ Reviewed on April 9, 2026
80

Wendy Every Witch Way on GBC, original platformer with a witch who can reverse gravity. Inventive level-flipping mechanics. A little-known but creative game that cleverly uses GBC capabilities.

Your verdict
Category
Action Adventure 1 player 3+
Description
Wendy the little witch can physically flip the world upside down to pass obstacles and solve puzzles in this original game. Published by Majesco, released in Europe in September 2001. World gravity inversion at the press of a button, puzzles and obstacles built around this unique mechanic. European version.

Wendy - Every Witch Way review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
1/5
Story
"Anecdotal"
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Very easy"
Lifespan
"Average"
Technical info
💾0,24 MB 📅01/09/2001
Published by WayForward

Wendy - Every Witch Way (GBC) price, value & rarity

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Collector interest

WayForward title published by Capcom under the Wendy license, released in September 2001 in the same strategic window as Shantae but with much weaker press coverage. Its gravity-flipping mechanic, novel for the GBC format, turned it into a cult title among niche platformer enthusiasts. A very short print run and an indirect association with the Shantae lineage drive a specific value on the period-correct WayForward segment.

An underrated gem

Long before gravity-flipping games were in vogue, this WayForward platformer turned the world upside down at the press of a button to clear its obstacles. Saddled with an obscure comic licence, it was shipped with no fanfare whatsoever. Its clever level design and polished craft make it a perfect find for fans of inventive platforming.

Is Wendy - Every Witch Way still worth playing in 2026?

This curio crafted by WayForward delivers a small scale platformer built around a gravity flipping mechanic. The witch Wendy reads each board in two directions and the level design pushes the idea with a smart sense that already foreshadows VVVVVV. The pixel art is neat, the humor light and the runtime reasonable. Often forgotten due to a quiet distribution, the game remains a welcome find for fans of clever design and explorers digging into the very end of the GBC catalog.

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