Pinpoint gameplay and a feel that hasn't aged a day: some games are still a joy with a controller in hand, years later. This Top 100 gathers the retro games with the most polished gameplay, based on RomWize's reassessed scores. For each one: its current score, its versions, their rarity and their collector value.
"Wielding two weapons at once, ripping them from enemies' hands and juggling vehicles refines an already remarkably readable combat sandbox even further. The nervy pacing and a reactive AI keep every skirmish on a knife's edge. The campaign's abrupt ending disappoints, but the sturdiness of the gunplay and the balance of the fights keep the joy of playing wholly intact."
"Collapsing sets, blazing escapes and outsized set-pieces punctuate an adventure where climbing, shooting and exploration flow seamlessly into one another. The melee gains in variety, the staging in scale. If the gunplay divides a little, this third installment keeps a sense of spectacle and a pacing that have lost none of their sweep."
"Combining two of the four weapons to forge new ones opens a rare tactical range, and each stage reinvents its rules: a runaway minecart, a giant board game, aerial duels. This relentless inventiveness, carried by sumptuous animation, makes for a gleeful run-and-gun. The variety and punch of the action have lost none of their shine decades later."
"Swallowing enemies to lay eggs and hurling them with precision reinvents the platformer around a jubilant aiming mechanic. The floaty jump and the need to protect Baby Mario establish a singular rhythm, at once supple and demanding. Carried by a timeless crayon-drawn style, this treasure of inventiveness remains a delight from start to finish."
"Slowing, speeding up or zooming the action at will to amplify your blows and solve traps: these VFX powers reinvent the beat-em-up as a mischievous game of timing. The comic-book cel-shaded style hasn't aged a day, and the muscular difficulty rewards mastery. Demanding and inventive, this concentrate of ideas stays a breath of originality in the hands."
"Reconstructing the fate of sixty sailors by pure deduction, with no arrow or marker, demands an attention few games dare to ask. Each frozen moment becomes a scene to read, cross-reference and crack. The monochrome Macintosh-inspired look shuns realism and so will never age. The structure rewards observation over reflexes. A dense puzzle, savored once but etched for life."
"Slipping through the shadows, reading sight lines and improvising when the alarm sounds: stealth finds here a readability and a tension that have lost nothing. The level design, tailored for cunning, and the inventive staging carry a playstyle of constant intelligence. The fixed camera surprises today, but the joy of outwitting the guards stays as keen as on day one."
"Moving Mario is still a delight: momentum, triple jump, dive and wall kick respond with a suppleness that defined the entire 3D platformer. The freedom to explore the toy-box levels keeps a surprising freshness. The camera, pioneering but temperamental, shows its limits; the control of the hero, however, remains a lesson in playability, ever exhilarating to revisit."
"Diving by day to fish, running a frantic sushi joint by night: from this oddball idea springs a loop far richer than expected. The alternation between ever-shifting underwater exploration and service under pressure sets a strangely addictive rhythm. Digressions abound, sometimes risking sprawl, but the comic energy carries it all. Expressive pixel art, solid design, aging guaranteed to be graceful."
"Soaring with the cape, riding Yoshi and digging out secret exits open up an inexhaustibly rich, labyrinthine world map. Mario's perfectly tuned momentum makes every jump intuitive and precise. A model of balance between exploration and dexterity, this platformer remains an absolute benchmark whose joy stays utterly intact."
"Slipping into the cat suit to scale a wall captures in one move the smarts of its vertical, readable level design. Short, dense stages suit both quick sessions and the joyful chaos of four-player co-op. The added Bowser's Fury proves Mario breathes in open spaces too. The fixed camera betrays its Wii U roots, but the whole package stays flawless."
"Seeing every enemy intention in advance turns each turn into a clean chess problem: nudging a mech to shove a bug into its neighbor becomes pure tactical glee. On tiny grids, total information sharpens the tension rather than dulling it, because any slip is entirely your own. Compact yet inexhaustible, it hasn't aged a day."
"Linking strikes, counters and gadgets into a single flow turns combat into a ballet of intoxicating fluidity, where reading your enemies is everything. The predator sections, where you pick off guards from the shadows, vary the tempo with real cunning. The benchmark for licensed action-adventure, the asylum retains a handling and a sense of rhythm that haven't aged a day."
"Knocking your rival off the stage instead of draining a health bar: this crystal-clear premise opens fights of unexpected richness. The speed, the precision of movement and the immense technical freedom made it a pillar of competition, still contested today. Teeming and snappy, it stays as gleeful four-player on a couch as in a fierce tournament."
"This expanded edition grafts onto the stealth adventure a mountain of VR missions that isolate and push each mechanic to its limit: shooting, close combat, scouting. You return to polish your technique as much as for the story. The already brilliant game skeleton thus gains in replay value, and the precision of the manoeuvres remains a benchmark of the genre."
"Dodging at the last instant, parrying, striking and bouncing straight back: the feel of the weapons borders on obsession and grips you within minutes. The roguelite structure punishes without frustrating, because death always reignites the urge to try another bit of madness. Metroidvania-style detours invite you to comb every corner. Fluid pixel art, total handheld comfort, edge fully intact against recent rivals."
"Exploiting elemental weaknesses to chain extra turns and trigger all-out attacks gives the turn-based battles a jubilant snap. Managing the calendar and social links shapes a captivating rhythm. As stylish as it is deep, this JRPG keeps a lucid, addictive system that makes it irresistible today."
"The final Fatal Fury, this duel stakes everything on reading: the Just Defend guard and the T.O.P system turn each exchange into a tense tug-of-war where millimetre-perfect evasion pays off. The lavish animation and reinvented roster have lost none of their class. A 2D versus fighter of exemplary precision that purists still rank at the very top of the genre."
"Everything rests on a radical bet: it's strictly two-player co-op, and each chapter throws out its own mechanics to invent new ones, from combat to racing to puzzles. Nothing repeats, the pacing never sags, and the two pads' complementary roles spark constant playful dialogue. The story is a pretext, but as a game for two it remains unrivalled today."
"Faithfully reprising the asylum's freeflow combat and stealth sections, this edition piles on extra challenges and maps. The same precise countering and the same thrill of being a silent predator are all still here. More complete than ever, it remains the best way into an adventure whose gameplay has held up admirably."