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RomWizeVideo game topsTop 50 best games with questionable ethics

Top 50 best games with questionable ethics

Unapologetic violence, biting humour, murky moral choices: some games made provocation their signature. This Top 50 gathers the retro titles that disturbed — sometimes censored, often cult classics. RomWize breaks them down without taboo, each with its re-evaluated score, its versions, their rarity and their collector value.

"Climbing the criminal ladder here means borrowing every vehicle without asking, running shady errands and sowing cheerful chaos across an entire city left at your mercy. The game wraps it all in a sharp satire, which never stops the player from stringing together crimes with a delighted grin, perfectly at home in the role of the thug."

"Under the pretext of climbing the criminal ladder, you borrow other people's cars, lose the police and settle every dispute with gunfire, all across open cities built for chaos. The game makes no secret of its irony, yet the thrill of total freedom makes you accept, without flinching, a daily routine of crimes chained together with a slightly guilty grin."

"Saving a young woman held prisoner in a floating city seems noble, until you take stock of the trail of corpses left behind, hopped up on tonics and swinging a skyhook. Behind its heavenly-utopia setting and its big ideas, the adventure remains a near-constant carnage you breeze through with gusto, convinced you're serving a perfectly just cause."

"Under the pretext of climbing the criminal ladder, you borrow other people's cars, lose the police and settle every dispute with gunfire, all across open cities built for chaos. The game makes no secret of its irony, yet the thrill of total freedom makes you accept, without flinching, a daily routine of crimes chained together with a slightly guilty grin."

"Exploring a ruined undersea city isn't enough to survive: you also decide the fate of the Little Sisters, small girls brimming with a precious substance you can either rescue or squeeze like fruit for extra power. The game poses the question with a mock-philosophical air, and you choose between morality and efficiency, discovering yourself more calculating than you'd have guessed."

"Saving villages from monsters is a noble calling — one that somehow involves emptying every chest, drawer and corpse along the way. We happily accept that this hero pockets strangers' crockery and hunts creatures for a handful of coin, because a witcher has to make a living. The gap between the Continent's savior and its tireless looter is rather endearing."

"An elegant witch pulverizing swarms of celestial angels with a generous helping of suggestive poses: laid out plainly, the picture is faintly startling. Mid-game, though, we soak up every ecstatic combo as pure stylish obviousness, never pausing to wonder whether Paradise's creatures deserved this. The clash between the displayed grace and the gleeful carnage is the whole charm."

"The quest sold as an epic vengeance against Olympus mostly translates into an unbroken river of soldiers, creatures and innocents carved up with spectacular fury. You follow this raging hero without flinching, dazzled by the staging, even as his notion of justice usually amounts to reducing everything in his path to shreds."

"The whole stakes come down to a casually posed question: rescue these possessed little girls, or 'harvest' them to extract their precious power? Caught up in Rapture's survival, we coldly weigh each option's yield like a shopkeeper's sum. That gameplay comfort turns so heavy a dilemma into a mere resource choice says a lot — and that very vertigo is what the series cultivates with mischief."

"Chosen by destiny to save the world from dragons, this hero mostly spends his days swiping every plate, wheel of cheese and stray gold coin from the homes of honest folk. We rifle through drawers under the owners' noses without a shred of guilt, because the adventure demands it. That Skyrim's savior ends up a compulsive burglar is irresistibly funny."

"Climbing the criminal ladder here means borrowing every vehicle without asking, running shady errands and sowing cheerful chaos across an entire city left at your mercy. The game wraps it all in a sharp satire, which never stops the player from stringing together crimes with a delighted grin, perfectly at home in the role of the thug."

"Running a serious police investigation while fueled by alcohol and assorted substances — which conveniently boost certain skills — is a method that's questionable at best. We justify it by saying this battered detective just works that way, and gladly knock back one drink too many to pass a dialogue roll. Watching efficiency reward self-destruction lends the whole thing a savory, bittersweet irony."

"Climbing the criminal ladder here means borrowing every vehicle without asking, running shady errands and sowing cheerful chaos across an entire city left at your mercy. The game wraps it all in a sharp satire, which never stops the player from stringing together crimes with a delighted grin, perfectly at home in the role of the thug."

"The whole universe rests on a routine you never question while playing: you catch wild creatures, lock them inside little balls, then send them to fight in your place so you can become the best. Sold as a grand tale of friendship, the adventure mostly comes down to collecting living beings and making them brawl, which raises a smile in hindsight."

"Under the pretext of climbing the criminal ladder, you borrow other people's cars, lose the police and settle every dispute with gunfire, all across open cities built for chaos. The game makes no secret of its irony, yet the thrill of total freedom makes you accept, without flinching, a daily routine of crimes chained together with a slightly guilty grin."

"The whole universe rests on a routine you never question while playing: you catch wild creatures, lock them inside little balls, then send them to fight in your place so you can become the best. Sold as a grand tale of friendship, the adventure mostly comes down to collecting living beings and making them brawl, which raises a smile in hindsight."

"To save a ravaged world, you recruit demons through conversation, flatter them, win them over… then fuse them without a qualm to make stronger ones. Yesterday's companion becomes today's raw material, and you optimize your sacrifices like a cooking recipe. That surface tenderness toward creatures you promptly recycle invites a slightly sheepish smile."

"The quest sold as an epic vengeance against Olympus mostly translates into an unbroken river of soldiers, creatures and innocents carved up with spectacular fury. You follow this raging hero without flinching, dazzled by the staging, even as his notion of justice usually amounts to reducing everything in his path to shreds."

"Behind its cute kiddie-platformer looks hides a squirrel fond of the bottle, easy swearing and gratuitous brawling. You help him get home by dishing out punches and profanities, offing anything that moves between two hangovers. The gap between the all-soft packaging and the frankly trashy contents is the whole charm of an adventure that delights in its own indecency."

"The quest sold as an epic vengeance against Olympus mostly translates into an unbroken river of soldiers, creatures and innocents carved up with spectacular fury. You follow this raging hero without flinching, dazzled by the staging, even as his notion of justice usually amounts to reducing everything in his path to shreds."