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A Ressha de Ikou (Japan)

NES / Famicom
🇯🇵
Reviewed in
1988
70
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✪ Reviewed on February 17, 2023
62

A train management simulator on Famicom, a faithful port from PC. Complex for a home console of its era. Train fans and strategy enthusiasts will find plenty to enjoy.

Your verdict
Category
Simulation 1 player 3+
Description
Railway management simulation in which the player builds and manages a train network in Japan. Published by ASCII, released in Japan in 1988. Track laying, schedule and passenger management and railway network development. Famicom port of Artdink's A-Train.

A Ressha de Ikou review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
2/5
Story
"Classic"
Gameplay
"Solid"
Fun
"Frustrating"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Technical info
💾0,04 MB 📅02/12/1988
Published by Pony Canyon

A Ressha de Ikou (NES) price, value & rarity

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Collector interest

A Ressha de Ikou brings Artdink's A-Train management sim to the Famicom, a genre almost absent from the console, making it a curiosity for fans of Japanese 8-bit simulation. The game's depth pushes the port to its technical limits, a detail connoisseurs value. As a Japan-only title with no Western counterpart, its desirability rests on that niche profile rather than on a small print run.

Is A Ressha de Ikou still worth playing in 2026?

A railway management simulation from Artdink, A Ressha de Ikou hands the player the building and running of a train network, between laying lines, timetables and real estate development around stations. The demanding concept, blending logistics, finance and land planning, offers a depth rare on Famicom, in the lineage of the great management games. The slowness and the arid interface reserve the experience for enthusiasts. For a management simulation fan, someone curious about tycoon ancestors or a patient player, the title keeps a singular strategic richness.

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