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ActRaiser 2 - Chinmoku e no Seisen (Japan)

also known as ActRaiser 2
Super Nintendo (SNES)
🇯🇵
Reviewed in
1993
74
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✪ Reviewed on September 5, 2025
66

The sequel drops the city building and doubles down on pure, punishing action. Less charming than the original but impressively tight in its design.

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Category
Platformer 1 player 12+
Description
Sequel to ActRaiser focused exclusively on action-platformer gameplay with a more combative Master. Published by Enix, released in the USA in 1993. More developed side-scrolling action levels, enriched Master moves including double jump and charge, imposing bosses and more detailed 16-bit visuals. A controversial sequel that dropped the simulation element of the original.

ActRaiser 2 - Chinmoku e no Seisen review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
3/5
Story
"Solid"
Action and city-building united in a sumptuous showcase: polished sprites, detailed settings and celestial light compose a divine universe of great elegance. The richness of the panoramas and the epic atmosphere overflow with cachet. This art direction, polished and inspired, illustrates all of Quintet's talent.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Long"
Technical info
💾1,1 MB 📅24/09/1993
Published by Enix

ActRaiser 2 - Chinmoku e no Seisen (SNES) price, value & rarity

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Collector interest

Enix and Quintet Super Famicom sequel, the Japanese version dropping the first game's city management for pure action-platforming, darker and more demanding. That design turn made it a divisive title, long underrated then reappraised for its gothic art direction and Yuzo Koshiro's score. Desirability rests on that status as an unloved sequel turned cult, sought by fans of Quintet and of the 16-bit action-RPG vein.

Is ActRaiser 2 - Chinmoku e no Seisen still worth playing in 2026?

A sequel to Quintet's masterpiece, ActRaiser 2 drops the city building half to focus on pure action platforming, with a winged hero and a fearsome difficulty. The dark art direction, the oversized bosses and Yuzo Koshiro's score form a visually striking whole. Losing the simulation strand disappointed at launch and the challenge is rough, yet the rigour of the level design now appeals to fans of tough platformers. An underrated sequel that deserves a fresh look.

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