RomWize

Burnout Revenge (Asia)

PlayStation 2
Reviewed in
2005
90
Ad
✪ Reviewed on June 17, 2024
84

Direct sequel to Takedown, introducing oncoming traffic mechanics and enriched competitive modes. As fun and technical as its predecessor with superior content. One of the two undisputed peaks of the series alongside Burnout 3.

Your verdict
Category
Racing 4 players 7+ Split screen
Description
Released in 2005, this direct sequel to Takedown introduces "traffic checking": the ability to use same-direction civilian vehicles as projectiles against rivals. The polarizing tweak pushes the series even further into pure arcade excess.

Burnout Revenge review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
1/5
Story
"Anecdotal"
Dizzying speed, motion blur and spectacular pile-ups filmed in slow motion: everything celebrates the crash as a genuine firework. The brilliance of the settings torn through at full tilt heightens the heady sensation. This visual extravagance, snappy and readable, makes every crash a peak of staging.
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾1,8 GB 📅13/09/2005
Published by Electronic Arts

Burnout Revenge (PS2) price, value & rarity

Compare prices
Loading eBay listings…

Collector interest

An Asian or Korean run of this Criterion arcade racer, from markets with narrow physical distribution, which makes it markedly rarer than the Western editions. This thinly documented regional release appeals to collectors attentive to the least common variants of the series. Its desirability rests mainly on this geographic scarcity rather than on the game's distribution.

Better with friends

A race where traffic becomes a weapon: you ram innocent cars to hurl them at your rivals, in a calculated chaos of rare glee. The competition blends driving, aggression and opportunism, every well-felt takedown setting off shouts around the screen. Brutal and readable, it turns the slightest race into a hilarious score-settling you replay at once for the rematch.

Is Burnout Revenge still worth playing in 2026?

Released in 2005 on PS2, Criterion's sequel extends the Takedown formula by letting most same direction traffic become a weapon rather than a hazard, a choice that still polarises long time fans. Speed, the expanded Crash modes and the staging of collisions remain top tier, and the urban tracks bring welcome variety. Road readability sometimes buckles under the chaos and the difficulty curve rises sharply once events series in. Today it is an excellent entry point for anyone who wants to discover Burnout without the harsh edges of the previous game.

Similar games