The original Capcom vs SNK dream match, already wildly seductive. The roster makes mouths water, hits feel punchy and spending tickets evokes building a dream team. Top tier versus fighting.
Your verdict
Category
Fighting1 player12+
Description
Capcom and SNK fighters clash in this enriched remastered version of the cult fighting crossover. Published by Capcom, released in Japan in November 2000. 2D fighting game with customisable grooves, extended Capcom and SNK roster, improved game balance. Japanese edition.
Capcom vs. SNK - Millennium Fight 2000 review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
1/5
Story
★★★★★
"Anecdotal"
Gameplay
"Excellent"
Fun
"From the very first seconds"
Seeing Ryu cross paths with Terry Bogard once felt like an impossible dream, and the clash of two schools of 2D fighting delivers from the very first round. A ratio system, a boiling atmosphere and a legendary roster make you want to chain matches. For anyone who loves a brawl, this versus peak hasn't lost a degree of its fever.
Addictiveness
"Obsessive"
Building a team from Capcom and SNK legends and then tuning the ratio system makes you want to try a thousand combinations. Once the guard is mastered, winning a round immediately calls for the next, and unlocking characters and colors keeps the progression alive. The roster falls short of the sequels and some settings have aged, but the thrill of the dream duel still works its magic.
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,9 GB📅24/11/2000
Published by Capcom
Capcom vs. SNK - Millennium Fight 2000 (Dreamcast) price, value & rarity
The Japanese initial pressing of Capcom vs. SNK is the launch edition of the Dreamcast port, predating Rev A. Collector value rests on the game's historical position as the first official Capcom-SNK crossover and on the original Japanese sleeve with intact spine card, which distinguishes collector copies.
Is Capcom vs. SNK - Millennium Fight 2000 still worth playing in 2026?
The first clash between Capcom and SNK on this platform, this versus introduces the ratio system, letting players craft a team by balancing fighter strength against squad size. The Street Fighter and King of Fighters blend already works very well, carried by polished 2D art and an energetic soundtrack. Some balance quirks remain and the solo mode stays brief, yet the historical weight of the title and its authentic flavour still make for a thoroughly enjoyable session today.