Nintendo compilation of wacky microgames built around the Wiimote. Hundreds of seconds-long challenges, varied Wiimote poses, lunatic vibe. A cult party game that fully exploits the controller, essential for Wii game nights.
Your verdict
Category
Party / Minigame1 player7+
Description
WarioWare micro-game by Nintendo, Japan December 2006. Wario and friends present dozens of frantic five-second micro-games controlled by manipulating the Wii Remote in different positions - The Library, The Airplane, The Eggbeater and more. Inventive body movements exploiting Wii Remote sensors, off-beat humor and up to twelve-player multiplayer. Japanese launch title known in the West as WarioWare: Smooth Moves.
Odoru Made in Wario review
MAX
Art direction
★★★★★
"Iconic"
4/5
Music
★★★★★
"Excellent"
2/5
Story
★★★★★
"Classic"
A wild collage of styles, from crude sketch to hijacked photo, the whole thing runs on the absurd and on a proudly bad taste. Each micro-challenge switches visual register in a fraction of a second, in a joyful, controlled chaos. This graphic anarchy, hilarious and inventive, remains inimitable.
Gameplay
"Excellent"
Fun
"From the very first seconds"
Holding the remote a thousand ways — as a steering wheel, a dumbbell, a fan — to clear hundreds of micro-games fired off at a frantic pace: this gestural madness pushes the absurd to its limit. You can't guess the next pose, and that's the whole point. With several players, laughter is guaranteed. Delirious, unpredictable and fiercely fun, the most bonkers party game on the machine.
The Japanese version of motion-based WarioWare, the home of an avalanche of zany microgames driven by controller gestures, a showcase of Nintendo's sensor potential. Its appeal lies in this native-version status of an inventive party game and a common local run, prized by fans of the Wario line wanting the original edition. A piece for collectors of Japanese Nintendo games.
Is Odoru Made in Wario still worth playing in 2026?
Released in 2006 on Wii and known in the West as WarioWare - Smooth Moves, Intelligent Systems and Nintendo's project exploits the motion controller to reinvent the microgame series. The principle is to adopt an imposed posture, given a zany name, then to clear in a few seconds a lightning challenge that uses it, from the whip to the umbrella. The frantic chaining, the absurd humour and the multiplayer conviviality make for an irresistible party game. The short length of the solo mode shows. A festive gem, recommended for fans of short games and of evenings with friends.