Japanese release of Croc 2 under the title Pau-Pau Island. Family 3D platformer with better camera and more varied levels than the first entry. Accessible and colorful, a good series entry for Japanese players seeking a 3D platformer.
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Platformer1 player3+
Description
Japanese version of Croc 2, a more open sequel where Croc explores four Gobbo villages to find his parents. Created by Argonaut Software and Media Quest, released in 1999 in Japan. Over thirty branching levels, varied mini-games, an explorable hub and environmental puzzles. Japanese edition under the title Croc! Pau-Pau Island.
Croc! Pau-Pau Island review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
The Japanese sequel opens the space up: four villages act as crossroads towards wider levels, with beaches, windmills, volcanoes and busy Gobbo towns. The models grow rounder, the camera can finally be steered, and the pastel palette of the first game takes on brighter contrasts without losing its softness.
Justin Scharvona widens his cartoon palette: marimbas and flutes for the villages, bounding brass for the chases, tropical percussion for the beaches and a mocking organ whenever the Baron prowls nearby. Every world gets a whistleable melody, and the minigames are given their own short, teasing refrains.
This time a piece of news shakes the little crocodile: his parents may be alive somewhere out at sea. The search drags him from village to village, where every islander wants a favour before parting with a clue, while the shadow of Baron Dante surfaces again. The quest for identity stays simple, yet it finally gives the hero a personal goal.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Is Croc! Pau-Pau Island still worth playing in 2026?
Known in the West as Croc Legend of the Gobbos, this Argonaut 3D platformer follows a young crocodile out to save the adorable Gobbos from the clutches of Baron Dante, across colourful islands. A 3D platforming pioneer born from a Yoshi prototype, it wins with its cartoon charm and good natured mood. The rigid camera and grid based handling date against later references. An endearing platformer for fans of retro 3D games and nostalgics of 32 bit mascots.