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Donkey Kong Country 3 - Dixie Kong's Double Trouble! (Europe)

Super Nintendo (SNES)
🇩🇪 🇬🇧 🇫🇷
Reviewed in
1996
88
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✪ Reviewed on April 16, 2025
82

A more laid back third DKC, sometimes less inspired than the second but packed with level design ideas. Dixie and Kiddy steal the show.

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Category
Platformer 1 player 3+
Description
Third episode of the trilogy with Dixie and Kiddy Kong rescuing Donkey and Diddy from the Kremlings. Published by Nintendo, released in Europe in 1996. New playable characters including the slower but stronger Kiddy Kong, lakes and forests to explore, Banana Birds to collect for the true ending and an enchanting aquatic soundtrack by David Wise. Conclusion of the DKC trilogy on Super Nintendo.

Donkey Kong Country 3 - Dixie Kong's Double Trouble! review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
2/5
Story
"Classic"
Nordic landscapes, autumnal lands and inventive machinery broaden the series' visual palette still further. The pre-rendered settings gain in variety and surprising detail. This graphic generosity, colourful and polished, closes the Rare trilogy with fine mastery.
Difficulty
"Balanced"
Technical info
💾3,1 MB 📅18/11/1996
Published by Nintendo

Donkey Kong Country 3 - Dixie Kong's Double Trouble! (SNES) price, value & rarity

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Collector interest

The European PAL SNES edition of the final Rare entry in the DKC trilogy, released at the very end of the SNES PAL cycle with a drastically reduced print. The PAL cart is markedly rarer than the two previous entries, and PAL boxed CIB in the original cardboard box has become a structuring target for Rare SNES PAL collectors. The cote climbs hard, sustained by real end-of-cycle physical scarcity and by the trilogy's completion effect.

Is Donkey Kong Country 3 - Dixie Kong's Double Trouble! still worth playing in 2026?

Donkey Kong Country 3 hands the adventure to Dixie and Kiddy in a calmer, more puzzle leaning frame. The boat hub, the many Banana Bird mini quests and the abundance of secrets shift the pace compared with DKC2. The pastel palette and Eveline Fischer's soundtrack give the game a softer, distinct identity. Less explosive than the second but more contemplative, this chapter rewards curiosity. Recommended for fans who love DKC for its design more than its fury.

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