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Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA)

Super Nintendo (SNES)
🇬🇧 🇫🇷
Reviewed in
1996
88
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✪ Reviewed on April 16, 2025
82

A more laid back third DKC, sometimes less inspired than the second but packed with level design ideas. Dixie and Kiddy steal the show.

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Category
Platformer 1 player 3+
Description
Third episode of the trilogy with Dixie and Kiddy Kong rescuing Donkey and Diddy from the Kremlings. Published by Nintendo, released in North America in 1996. New playable characters including the slower but stronger Kiddy Kong, lakes and forests to explore, Banana Birds to collect for the true ending and an enchanting aquatic soundtrack by David Wise. Conclusion of the DKC trilogy on Super Nintendo.

Donkey Kong Country 3 - Dixie Kong's Double Trouble! review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
2/5
Story
"Classic"
Nordic landscapes, autumnal lands and inventive machinery broaden the series' visual palette still further. The pre-rendered settings gain in variety and surprising detail. This graphic generosity, colourful and polished, closes the Rare trilogy with fine mastery.
Difficulty
"Balanced"
Technical info
💾3 MB 📅18/11/1996
Published by Nintendo

Donkey Kong Country 3 - Dixie Kong's Double Trouble! (SNES) price, value & rarity

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Collector interest

The US NTSC SNES version of Donkey Kong Country 3, the final Rare entry in the trilogy, released in late 1996 as North American attention was already shifting to the Nintendo 64. The US printing, later than the first two DKC games, stays reasonably common but is harder to source in flawless CIB. Desirability rests on the Rare trilogy completion effect and on its status as the studio's 16-bit swan song on the American market.

Is Donkey Kong Country 3 - Dixie Kong's Double Trouble! still worth playing in 2026?

Donkey Kong Country 3 hands the adventure to Dixie and Kiddy in a calmer, more puzzle leaning frame. The boat hub, the many Banana Bird mini quests and the abundance of secrets shift the pace compared with DKC2. The pastel palette and Eveline Fischer's soundtrack give the game a softer, distinct identity. Less explosive than the second but more contemplative, this chapter rewards curiosity. Recommended for fans who love DKC for its design more than its fury.

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