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God Hand (USA)

PlayStation 2
🇬🇧
Reviewed in
2006
78
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✪ Reviewed on September 25, 2024
70

Deliberately outrageous beat'em up from Clover Studio where deep systemic gameplay rewards mastery. Absurd humour, memorable characters and freedom of combat style are unique. Difficult and divisive on release, now recognised as a genre masterpiece.

Your verdict
Category
Beat-'Em-Up 1 player 16+
Description
An auteur beat-'em-up by Clover Studio released in 2006, directed by Shinji Mikami. Players take on Gene, a mercenary with the grafted "God Hand," who pummels yakuza, demons and dwarf wrestlers across a deliberately tacky post-apocalyptic world. Ferocious difficulty and absurd humor have made it a cult classic.

God Hand review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Long"
Technical info
💾1,2 GB 📅14/09/2006
Published by Capcom

God Hand (PS2) price, value & rarity

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Collector interest

On the NTSC market God Hand became one of the PS2 era's last great cult buys, with loose and CIB values sitting well above the PAL copy. The US print run was limited, contemporary reviews undersold it, and word of mouth plus Clover Studio's posthumous reputation reversed the verdict. The scarcity is genuine, but the price surge rests mainly on lasting demand from players hunting the original, with no physical reissue available.

Memorable bosses

Delightfully absurd, this Clover beat'em up pits you against a gallery of lunatics: dwarf wrestlers, slicked-back demons and hilarious brutes that are no less tough for it. Dishing out overpowered slaps and goofy techniques while dodging to the millimeter takes real composure. That balance between juvenile humor and fearsome difficulty makes every one of its duels unforgettable.

Is God Hand still worth playing in 2026?

A beat 'em up from Clover Studio, God Hand casts a hero with a divine arm in a succession of fearsomely difficult melee clashes, carried by absurd humour and a combo customisation system. The generosity of the brawling gameplay, the taunt gauge and the utterly offbeat tone make it a cult work, the last project of the studio behind Okami. The modest production divides. A tasty title for fans of demanding brawlers and wild video game humour.

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