The absolute peak of the Gradius franchise developed by Treasure. Precision bullet patterns, level variety and the depth of the Options system make this shoot'em up an unchallenged benchmark. A genre masterpiece, graphically impressive and technically perfect on PS2.
Your verdict
Category
Shooter2 players7+
Co-op
Description
The fifth proper Gradius, released in 2004 by Konami and Treasure. Treasure injects its boss-rush philosophy into the classic formula: option-fire modules configurable before every life, and gigantic bosses with vicious bullet patterns. An absolute high point of horizontal shoot 'em ups and one of the most beautiful games on PS2.
Gradius V review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
1/5
Story
★★★★★
"Anecdotal"
The art direction bears the mark of Treasure's outsized bosses. True to its philosophy, the studio builds each level around giant creatures and mechanical fortresses that fill the screen, bullet patterns sculpted into geometric curtains of a cold precision. The ship's Options, those luminous satellites that follow it, draw figures on the screen, while the organic and metallic settings scroll with clarity.
The electronic soundtrack galvanizes survival under fire. The music deploys pressing synth themes, tense rises and sustained rhythms that accompany the crossing of bullet curtains. The boss phases swell the accompaniment with a threatening intensity, while clearing a level briefly releases the pressure. Keyed to the nervousness of a demanding shmup, the score pushes concentration without ever covering the shots' legibility.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Punishing"
Entrusted to studio Treasure, this fifth entry refines the Gradius formula to perfection: you can now steer your options by hand to weave defenses against assaults of wild intensity. Anticipation, weapon management and composure outweigh raw reflexes. Demanding yet formidably elegant, it stands as a high point of the modern horizontal shmup.
The fifth Gradius entrusted to Treasure, modernizing Konami's power-up shoot 'em up with a controllable-option system and spectacular boss fights. Still fairly widespread in the West, its interest lies in this polished production and the Treasure signature rather than scarcity. A prime piece for shmup fans wanting a late peak of the Gradius line.
Memorable bosses
Entrusted to Treasure, this installment reinvents the art of the guardian in the horizontal shooter: mutant cores, tentacled creatures and spatial traps exploit manual option control like never before. Each clash becomes a puzzle of positioning where space itself turns against you. The inventiveness of these duels has made it an absolute benchmark of the genre.
Better with friends
A side-scrolling shooter of formidable elegance, where two ships advance in concert, managing together the famous options that multiply firepower. The cooperation is a genuine tactical joy: splitting the screen, covering blind spots and coordinating fire turns the inferno into a mastered ballet. Demanding yet gratifying, it rewards communication and offers two-player runs of exhilarating intensity.