Description
First Gran Turismo, a landmark racing sim with a hundred and fifty licensed cars and eleven tracks that redefined genre standards. Created by Polyphony Digital and Sony Computer Entertainment, released in 1997 in Japan and in 1998 in the United States and Europe. Arcade mode and career GT mode with license tests, parts-based tuning, Dual Shock support and licensed rock soundtrack abroad. Multiple regional releases and revisions.
Gran Turismo review
The driving chases weight, grip and mass transfer with a rigour unheard of on consoles at the time. Feeling a car lighten on corner exit or break loose in the rain delivers a piloting satisfaction that still convinces. The tuning menus are dense and the image has aged, but this simulation foundation remains remarkably accurate.
Buying a first car, winning a race to afford a better one and earning the licenses that unlock new championships sets off a cycle of upgrading that's hard to step away from. Tuning your machines and shaving every second off your lap time feeds an obsession with the clock. The menus are austere, but this mechanical climb in power stays furiously gripping.
Climbing the licences, winning the championships and collecting hundreds of cars to tune sets up a long, demanding driving career. Upgrading your machines, shaving off tenths and unlocking everything fills dozens of hours of racing. That depth of simulation, revolutionary at launch, founds a longevity car enthusiasts cultivate.