Bungie sign their Halo swan song with a tragic prequel and the memorable Noble Team Spartan cast. Reach offers one of the saga's finest campaigns, an overpowered Forge and an end-of-world feeling that leaves a lasting mark.
First-person shooter by Bungie and Microsoft, September 2010. Spartan-II Noble Team battles the Covenant invasion on planet Reach in a Halo trilogy prequel. Spartan customisation, active powers - camo, jets, armour lock - Firefight mode and melancholic campaign. Bungie's touching prequel.
Halo - Reach review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
MAX
Story
★★★★★
"Masterful"
Epic science fiction with grandiose landscapes, a majestic orbital ring and careful light: the game unfurls a universe of remarkable coherence and breadth. The design of the Covenant and the extraterrestrial architecture compose an iconic vision of the future. This art direction, vast and inspired, defines the modern science-fiction FPS.
Signed by Martin O'Donnell, the music blends Gregorian chant, epic orchestra and rock guitars in an anthem that became instantly iconic. The famous Halo theme, at once sacred and martial, galvanises every mission with a rare grandeur. This sonic breadth, emblematic of the saga, remains one of the most recognisable in video games.
On a planet doomed to fall, an elite squad wages a battle lost before it begins to buy humanity a reprieve. A prequel whose ending is known in advance, the tale draws its strength from the inevitable and from anonymous sacrifice. This heroic tragedy, with no false hope, is one of the series' emotional peaks.
Gameplay
"Excellent"
Fun
"From the very first seconds"
A poignant prequel telling the last battle of a team of Spartans, blending snappy shooting, large-scale combat and an emotion rare for the genre. The precise gunplay, the variety of weapons and the rich multiplayer create a constant pleasure. Spectacular, generous and masterfully made, an FPS that elevates the Halo formula and offers an adventure as intense as it is memorable, ideal in co-op.
Addictiveness
"Obsessive"
Weaving between tense firefights, vehicle runs and wide-open spaces where each approach reinvents itself builds shooting of exemplary clarity that multiplayer extends without end. Uncovering the story and climbing the online ranks keeps the urge alive. A few stretches repeat, but the flawless balance of its arsenal and the intensity of its arenas hold on tenaciously.
A Bungie prequel that closes its Halo cycle with an acclaimed campaign and a teeming multiplayer mode, one of the saga's peaks. Sold in volume, it stays accessible and lightly priced. Its collector interest lies in its status as Bungie's farewell to its flagship series rather than scarcity, its period online closed and its run colossal.
Better with friends
A pillar of console shooting, whose campaign plays out four-player in co-op and whose competitive arenas defined the genre for a whole generation. The competition rests on power-weapon control, mastered jumps and team communication, readable and deep at once. Local split-screen backs up an online with uncertain servers, making evenings a joyful blend of mutual aid and rivalry.
A cult cover
Helmeted and scarred by war, the Noble Spartan looms over the planet Reach in metallic blues tinged with gravity. The heroic stance and the blazing horizon announce a last stand of honor with no return. Solemn and martial, it foreshadows the tragedy of a battle lost in advance.
Is Halo - Reach still worth playing in 2026?
Released in 2010 on Xbox 360, Bungie's Halo Reach is the studio's moving swan song on the series, a prequel that follows a squad doomed to sacrifice on a condemned planet. The sandbox combat, among the best of the saga, is enriched by armour abilities that renew the approaches. The Firefight mode and an exemplary, rich multiplayer extend the experience endlessly. The art direction and the dramatic tension of the campaign leave a lasting mark. The official multiplayer has shut down on this console. But the campaign stays superb. For fans of console shooters, this title remains a must on the machine.