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Turok - Dinosaur Hunter (Europe)

also known as Jikuu Senshi Turok
Nintendo 64
🇬🇧
Reviewed in
1997
87
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✪ Reviewed on July 14, 2023
80

The Japanese release of the original Turok. The Acclaim FPS that helped define the N64, with its misty jungles, dinosaurs and humid mood, comes through unchanged but translated. The draw distance suffers, yet the exotic adventure and lavish arsenal still feel like a unique breath of air.

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Category
First-Person Shooter 1 player 16+
Description
Landmark N64 FPS with the dinosaur-hunter Turok exploring a savage lost land overrun by dinosaurs and soldiers. Published by Acclaim, released in 1997 in Europe and North America. Vast jungles and caverns, varied arsenal, eight open levels, imposing bosses, and pioneering 3D visuals.

Turok - Dinosaur Hunter review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
2/5
Story
"Classic"
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,01 GB 📅04/03/1997
Published by Acclaim

Turok - Dinosaur Hunter (N64) price, value & rarity

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Collector interest

Initial Acclaim European March 1997 pressing of Turok Dinosaur Hunter, which inherits the US Rev 0 code and keeps the thick-fog signature of the original version. This initial PAL is notably scarce because of a cautious European launch given the title's violent content, and remains sought after by PAL Iguana enthusiasts wanting to freeze the engine's Rev 0 state on a European cartridge. A precise target for PAL collectors documenting the three European pressings.

Is Turok - Dinosaur Hunter still worth playing in 2026?

Released in 1997 on Nintendo 64 and known in the West as Turok - Dinosaur Hunter, Iguana's project was one of the first striking first person shooters on the console, mixing dinosaur hunting and exploration in a prehistoric and technological universe. The inventive arsenal, from the formidable spike gun to the devastating Cerebral Bore, and vast levels to search lay a nervous and generous formula. The ever present fog, which masked the technical limits, is part of its identity. The dated controls and the labyrinthine level design show. A milestone of console shooting, recommended for those curious about the genre's three dimensional beginnings.

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