John Romero's FPS, ported late to N64 in a heavily stripped form. Time-jumping across four eras, disastrous companion AI, dated mechanics. Romero's famous PR disaster; skip unless curious. The PC version is clearly preferable.
FPS conceived by John Romero and developed by Kemco and Ion Storm, published by Kemco in 2000 in Japan, Europe and North America. Four distinct eras from ancient Greece to the future, twenty-five futuristic or ancient weapons, AI-controlled allies and a four-player versus mode.
John Romero's Daikatana review
3/5
Art direction
★★★★★
"Polished"
3/5
Music
★★★★★
"Memorable"
2/5
Story
★★★★★
"Classic"
Gameplay
"Decent"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,01 GB📅28/08/2000
Published by Kemco
John Romero's Daikatana (N64) price, value & rarity
The US version of John Romero's Daikatana on N64, published by Kemco. The priciest of the three regions complete and sealed, despite a larger American run than the Japanese one. The value rests on the notoriety of the Romero fiasco fueling nostalgic demand in the US market, and on the scarcity of intact boxes for a late, unloved title. The game itself only warrants buying as a historical curiosity.