A Capcom JoJo adaptation, beautifully animated and built for high level fighting. The cast is cult, the Stands spectacular and the system runs deep. A classic adored by fans.
Your verdict
Category
Fighting2 players12+
Description
Jotaro Kujo and his Stand allies battle DIO's henchmen in this Capcom 2D fighting game adapted from the cult manga. Published by Capcom, released in the United States in October 1999. 2D fighting game with iconic JoJo characters, Stand system as spectral weapons, visuals faithful to the manga. American version.
JoJo's Bizarre Adventure review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
2/5
Story
★★★★★
"Classic"
Faithful to Araki's manga right down to its improbable poses, the game transposes its nervous linework, its strong shadows and its sharp colours. The Stands surge up in spectral bursts of wild theatricality. This graphic respect for the original work makes it one of Capcom's most stylish 2D adaptations.
Funky and theatrical, the musical accompaniment sticks to the panache of the Stands and the excess of the manga adapted by Capcom. Each character has his own theme, between nervy groove and flamboyant flights, underlining the inimitable style of the fights. This colourful music wonderfully extends the madness of the original work.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,13 GB📅19/10/1999
Published by Capcom
JoJo's Bizarre Adventure (Dreamcast) price, value & rarity
The NTSC release of JoJo's Bizarre Adventure is the US version of the Dreamcast port, distributed by Capcom in a modest print reflecting the publisher's caution on the US 2D fighting market. Collector value strengthened by JoJo's late Western breakthrough, which retroactively raises the value of original pressings.
Better with friends
A flamboyant take on the cult manga, where each fighter summons a Stand for duels as stylish as they are tactical. The face-off thrives on reading poses, dodges and the ways to attack with or without your specter. The competition is highly expressive, full of swagger, and the faithful fan service draws cheers from the initiated at every callback.
Is JoJo's Bizarre Adventure still worth playing in 2026?
Capcom's adaptation of Hirohiko Araki's manga, this 2D versus develops a Stand system that doubles select fighters on screen. The art direction still bursts off the screen and stays faithful to the source, while replay value rests on the cast variety and the smooth Capcom engine of the era. The Dreamcast version pads the arcade out with a generous story mode. Less technical than Street Fighter III, it keeps a wild identity and pure charm that still delights fans of the manga today.