Big Huge Games orchestrate a vibrant action RPG with an R.A. Salvatore world, joyful combat and rare class freedom. Amalur plays like a high-end solo MMO and its tragic fate remains one of Western RPG's biggest regrets.
Your verdict
Category
Action RPG1 player16+
Description
Action RPG by 38 Studios and EA, February 2012. Warrior Amalur awakens immortal in a fantasy world and must understand his fate. Fluid real-time combat with hybrid classes to combine, vast Faelands open world and enriched crafting. Deep-lore RPG created by R.A. Salvatore and Todd McFarlane.
Kingdoms of Amalur - Reckoning review
4/5
Art direction
★★★★★
"Striking"
3/5
Music
★★★★★
"Memorable"
3/5
Story
★★★★★
"Solid"
The artist from American comics imposes his line: armor with outsized pauldrons, capes cut into points, creatures with black silhouettes ringed by a crisp outline, saturated colors that refuse the genre's earthy realism. Spell effects saturate the screen with bright trails, and the whole claims the readability of an illustration rather than a simulation of matter.
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾7,9 GB📅20/09/2012
Published by Electronic Arts
Kingdoms of Amalur - Reckoning (Xbox 360) price, value & rarity
Is Kingdoms of Amalur - Reckoning still worth playing in 2026?
An action RPG from Big Huge Games with the pen of R.A. Salvatore and the brush of Todd McFarlane, Kingdoms of Amalur Reckoning blends a colourful fantasy world, a destiny system that lets you rewrite your fate and combat with particularly fluid, snappy action. The richness of the world, the freedom of class and the joy of the clashes win over genre fans. The repetitive quest structure and a low difficulty temper the whole. An excellent action RPG for fans of generous fantasy and dynamic combat.