Sakaguchi and Mistwalker deliver a sublime, melancholic JRPG with Kaim, the immortal who mourns lost centuries. Uematsu's score is moving, Kiyoshi Shigematsu's short stories form the game's soul, and the whole composes a quiet but unforgettable classic.
Your verdict
Category
RPG1 player12+
Description
RPG by Mistwalker and Microsoft, February 2008. Kaim Argonar, a thousand-year immortal condemned to never die, wanders a fantasy world seeking the truth of his past. Turn-based combat with hit-absorption rings, Dreams revealing Kaim's traumatic past and emotional narrative. Xbox 360 exclusive JRPG by Final Fantasy creator Hironobu Sakaguchi.
Lost Odyssey review
4/5
Art direction
★★★★★
"Striking"
MAX
Music
★★★★★
"Legendary"
MAX
Story
★★★★★
"Masterful"
Signed by Nobuo Uematsu, the score unfurls a sumptuous, moving orchestra that carries Kaim's melancholy odyssey, from the poignant "A Thousand Years of Dreams" to the epic flights. Each theme breathes a deep, raw emotion. This symphonic richness, among the master's finest, remains the soul of this great JRPG.
An immortal warrior who has forgotten his past, Kaim gradually recovers memories a thousand years old, heavy with grief and lost loves. Interspersed with shattering short stories, the tale meditates on mortality and the weight of memory. This melancholy of rare depth makes it an overlooked, heartrending RPG.
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Carried by the tale of an immortal haunted by his memories, this Mistwalker RPG unfurls a classic multi-disc adventure where every dungeon and town extends the journey. Between turn-based fights to refine, rings to craft and short stories to unlock, progression stretches out with real care. Its narrative density and generous endgame keep its reputation as a great console RPG intact.
The Japanese version of Lost Odyssey, a melancholy JRPG by Hironobu Sakaguchi and Mistwalker, carried by Nobuo Uematsu's music and Kiyoshi Shigematsu's short stories, across four discs. Built as a spearhead to establish the 360 in Japan, the title remains one of the console's great RPGs there despite its narrow market. Desirability rests on its standing as a flagship Japanese 360 production and on the scarcity of the local pressing of this four-disc set.