Mario Tennis Power Tour on GBA, another edition of portable Mario tennis with RPG mode. Developed solo campaign, tournaments and training. One of the best portable tennis games of its era.
Your verdict
Category
Sports2 players3+
Description
Nintendo tennis simulation with RPG elements, developed by Camelot and published in the USA in September 2005. Alex and Kate train on Mario's courts to face Nintendo characters. Power special shots, RPG level progression, solo and tournament modes and link cable multiplayer with data transfer to Mario Power Tennis GameCube. American version known in Europe as Mario Power Tennis.
Mario Tennis - Power Tour review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
1/5
Story
★★★★★
"Anecdotal"
The American edition draws its character from the off-court portion: an academy drawn like a role-playing village, dormitories, training rooms and corridors walked by small sprites with carefully made animation. The two young players have portraits that evolve with their progress, giving visible form to years of apprenticeship.
This edition makes the game's dual nature audible: warm melodic themes for the academy phases, where one wanders and talks, drier rhythmic pieces the moment one steps onto the court. The shift between the two is clean, and it alone conveys that one is changing mode of play as much as location.
Gameplay
"Excellent"
Fun
"From the very first seconds"
Trading shots with tight timing, unleashing devastating special moves and climbing the ranks of a real career: arcade tennis here gains a surprisingly gripping RPG-style progression. The handling stays clear, but tactics hide in every spin. Snappy, generous and addictive, a pocket sport with irresistible charm.
Addictiveness
"Captivating"
Difficulty
"Easy"
Lifespan
"Average"
Technical info
💾0,01 GB📅19/09/2005
Published by Nintendo
Mario Tennis - Power Tour (GBA) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
North American edition of the GBA Mario Tennis, distributed by Nintendo USA under the Mario Tennis Power Tour title, distinct from the PAL Mario Power Tennis and the Japanese Mario Tennis Advance versions. That triple market identification gives the US cartridge a precise signature, and the decent Nintendo USA run leaves the object accessible loose but clearly values a North American cardboard box copy identified as Power Tour.
Better with friends
Tennis crossed with an RPG whose two-player matches, over a cable link, blend net skill with characters you've leveled to your liking. The competition stays readable and snappy, each rally rewarding positioning and the right spin. Facing someone needs two units and the cable, but pitting your long-trained players feeds a hungry rivalry, ideal among friends.
Is Mario Tennis - Power Tour still worth playing in 2026?
The portable Mario tennis of the GBA era, released as Mario Power Tennis, Mario Tennis Power Tour or Mario Tennis Advance, picks up the Camelot arcade plus RPG formula from the Game Boy Color and fleshes it out. The academy adventure mode lets the player raise a human character, unlock shots and climb tournaments brimming with personality. Connecting with the GameCube version expands the ecosystem further. Probably one of the most complete portable tennis games, recommended to fans of the genre.