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Mega Man X (USA)

Super Nintendo (SNES)
🇬🇧
Reviewed in
1994
95
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✪ Reviewed on July 22, 2023
88

Mega Man X is a thunderclap, blending snappy 2D action and power rich progression. Cult soundtrack, unbeatable level design.

Your verdict
Category
Action 1 player 7+
Description
Action platformer with X, the new Mega Man, battling rebel Mavericks in the far future. Published by Capcom, released in the USA in 1994. Charged shot system, dash and wall-climbing, upgradeable armor and exceptionally designed Maverick bosses. Absolute masterpiece of Capcom's Super Nintendo platformer.

Mega Man X review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
2/5
Story
"Classic"
Snappy sprites, a futuristic hero and colourful settings of frenzied action: the X series unfurls a lively, dynamic science-fiction aesthetic. The fluidity of the movements and the perfect readability overflow with energy. This visual direction, sleek and polished, illustrates all of Capcom's know-how in 2D.
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,89 MB 📅25/01/1994
Published by Capcom

Mega Man X (SNES) price, value & rarity

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Collector interest

The North American NTSC SNES edition of the 1993 Capcom Mega Man X, the Rockman line's turn toward a more mature narrative era. This is the US collector's reference version, released in substantial volume: its value rests mainly on clean CIB and graded sealed, the warp-prone cardboard box rewarding intact copies. Its lasting appeal rests on the canonical status of the X series' founding episode, more than on print scarcity.

Memorable bosses

A snappy reinvention of the series, this first X episode confronts the player with animal Mavericks whose weakness can be guessed and then chained, stolen weapon in hand. Dash, wall jump and armor upgrades multiply mobility against quick bosses, up to the duels with Vile and Sigma. A reinvented design, demanding patterns and a sense of growing power make it a genre benchmark.

Is Mega Man X still worth playing in 2026?

Mega Man X remains one of the SFC's biggest thunderclaps, namely a Mega Man reinvented for 16 bit with wall jumps, dashes and weapons unlocked on the Mavericks in a player chosen order. The fluid play, the neon pixel art and the Setsuo Yamamoto soundtrack form a very striking whole. Replay value is strong thanks to upgrades hidden in each stage. An absolute recommendation for anyone who loves 2D action, and an excellent entry point into the X subseries.

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