Megaman Battle Network 4 Blue Moon on GBA. Interesting virus tournament but the fourth entry disappoints slightly. Less inventive than 3, gameplay a bit hollow at times. For hardcore fans.
Your verdict
Category
Action RPG1 player7+
Description
Mega Man Battle Network 4 Blue Moon action RPG by Capcom, published in the United States in October 2004. Lan competes in the World Three tournament facing powerful Net Navis. Exclusive Blue Moon Net Navis, new corruptive Dark Chips with risk-reward and Soul Union system. Link cable trading with Red Sun version.
Megaman - Battle Network 4 - Blue Moon review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Entering the World Three tournament kicks off an adventure greatly enriched by risk-reward Dark Chips and Soul Unisons, inviting countless approaches in battle. Securing the Blue Moon-exclusive Net Navis, fine-tuning your deck and trading over the link cable with Red Sun stretch the quest considerably. This fusion-and-collection mechanic feeds a lifespan that series devotees still savor when chasing every Soul.
Technical info
💾4,1 MB📅29/06/2004
Published by Capcom
Megaman - Battle Network 4 - Blue Moon (GBA) price, value & rarity
The American version of Blue Moon released ahead of the PAL run and was far more widely distributed, making it the more common copy of the pair in NTSC. Its interest stays tied to the twin mechanic with Red Sun and to series completists, rather than to intrinsic scarcity. The modest loose value reflects a lukewarm reception, while the sealed figure holds a value sustained by how hard mint copies are to find two decades on.