Megaman Battle Network 4 Red Sun on GBA. Same structure as Blue Moon with different bosses. The tournament format loses charm at this point. For fans who want to play everything in the saga.
Your verdict
Category
Action RPG1 player7+
Description
Mega Man Battle Network 4 Red Sun action RPG by Capcom, published in Europe in October 2004. Lan competes in the World Three tournament with exclusive Red Sun Net Navis. Corruptive Dark Chips with risk-reward, Soul Union system and link cable trading with Blue Moon version.
Megaman - Battle Network 4 - Red Sun review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Climbing the World Three tournament doubles as a hunt for Red Sun-exclusive Net Navis and deep experimentation with Soul Unisons, where Dark Chips force double-edged tactical calls. Completing your collection runs through link-cable trades with Blue Moon, multiplying the playtime. This generosity in customization and fusion explains the lasting attachment fans feel toward this entry years later.
Technical info
💾4,2 MB📅22/10/2004
Published by Capcom
Megaman - Battle Network 4 - Red Sun (GBA) price, value & rarity
The PAL edition of Battle Network 4 Red Sun is the more available half of the twin pair in Europe, since Capcom's RPG series drew a smaller following here than in Japan. Often dismissed for its repetitive tournament structure, it holds steady demand among completists chasing the full Battle Network run in European card boxes. Red Sun keeps an edge over Blue Moon thanks to its exclusive Navi roster.