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Middle-Earth - Shadow of Mordor (USA)

Xbox 360 💿 💿
🇩🇪 🇬🇧 🇪🇸 🇫🇷 🇮🇹 🇵🇱 🇷🇺
Reviewed in
2014
84
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✪ Reviewed on June 18, 2025
78

Monolith reinvent Tolkien open world with a brilliant Nemesis system that personifies every orc encountered. The Arkham-derived freeflow combat works wonders, Talion carries charisma, and revenge tastes uniquely sweet when a captain remembers every past humiliation.

Your verdict
Category
Action Adventure 1 player 18+
Description
Action-adventure by Monolith Productions and Warner Bros, September 2014. Ranger Talion is murdered with his family and returns as an undead bound to elf spirit Celebrimbor to seek revenge in Tolkien's Mordor. Revolutionary Nemesis System generating orc enemies with evolving personal stories based on interactions. One of the most original game mechanics of its generation.

Middle-Earth - Shadow of Mordor review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
A dark, grandiose Middle-earth, orc fortresses and twilight light: the game unfurls an open world of striking coherence, faithful to Tolkien's imaginary. The density of the settings and the polished design of the enemies compose an epic fresco. This art direction, dark and polished, elevates a revenge adventure.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾8 GB 📅30/09/2014
Published by Warner Bros. Interactive

Middle-Earth - Shadow of Mordor (Xbox 360) price, value & rarity

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Collector interest

North American (NTSC-U) edition of Middle-earth Shadow of Mordor, a Monolith open-world action game that stands out through its Nemesis system, making orc captains remember and evolve according to your clashes. Widespread in North America, its interest lies in this acclaimed innovative mechanic rather than scarcity. A piece valued by fans of open action in the Lord of the Rings universe.

Is Middle-Earth - Shadow of Mordor still worth playing in 2026?

Released in 2014 on Xbox 360, Monolith's Middle-Earth Shadow of Mordor weds Batman style fluid combat and Assassin's Creed climbing to a revolutionary idea, the Nemesis system, which dynamically evolves a hierarchy of orc enemies that remember their clashes with the player. This mechanic creates unique, unforgettable personal rivalries. Tolkien's world and the ranger Talion offer a gripping setting. On the previous console, the Nemesis system is trimmed but functional. The combat stays a touch repetitive. But the idea remains brilliant. For fans of open world action, this title keeps a strong appeal today.

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