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Ogre Battle 64 - Person of Lordly Caliber (USA)

Nintendo 64
🇬🇧
Reviewed in
2000
90
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✪ Reviewed on April 24, 2023
84

A monumental tactical RPG from Quest. Commanding a liberation army, real-time battles, a moral reputation system that reshapes the story, character alignment and multiple endings build a political fresco of rare density. A strategy peak on the N64, deserving devoted rediscovery.

Your verdict
Category
Tactics 1 player 12+
Description
Tactical strategy RPG managing a liberation army within an empire divided between oppressors and resistance. Published by Atlus, released in 2000 in North America. Real-time battles with units, moral reputation system affecting the ending, many recruitable characters, and multiple endings.

Ogre Battle 64 - Person of Lordly Caliber review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Technical info
💾0,03 GB 📅05/10/2000
Published by Atlus

Ogre Battle 64 - Person of Lordly Caliber (N64) price, value & rarity

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Collector interest

Initial Atlus North American pressing from October 2000, marking the rare arrival of a Quest-signed Japanese tactical RPG on N64 in the United States. The US cartridge keeps the Atlus translation with the studio's specific literary tone, which becomes a reference for Quest and Yasumi Matsuno enthusiasts. Its rarity rests on a tight US run for a niche audience, which places this first pressing among the most contested American tactical RPG pieces in the N64 catalogue.

An underrated gem

Behind its austere look hides one of the console's richest tactical RPGs: army management, real-time battles and a morality system where your choices truly matter. Its low-key release and steep learning curve confined it to a handful of insiders. Patient strategists craving depth will find a true jewel.

Is Ogre Battle 64 - Person of Lordly Caliber still worth playing in 2026?

Released in 1999 in Japan then 2000 in the West on Nintendo 64, Quest's project is a tactical RPG of rare depth and maturity, where you lead units on a map while arbitrating a political story loaded with moral dilemmas. The semi automatic combat system, where you compose squads and choose their formation before launching them, mixes strategy and management of appreciated finesse. The adult writing, the multiple endings tied to alignment and the careful soundtrack leave a mark. The learning curve and the austerity put off. A great underrated tactical RPG, recommended for fans of strategy and of ambitious narrative.

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