Pop'n Music 14 Fever! cranks up the heat. More tracks, tougher charts and a contagious buzz. For players who already own the nine buttons, an absolute blast.
Your verdict
Category
Rhythm2 players3+
Description
A Konami rhythm game released in 2008 in Japan, the fourteenth and final PS2 entry in Pop'n Music subtitled "Fever!" A setlist of around 50 disco/funk tracks around the dance fever theme, new mascots and a Pop'n Music Vault archive bonus. The franchise's farewell to PS2 after fourteen iterations.
Pop'n Music 14 - Fever! review
4/5
Art direction
★★★★★
"Striking"
MAX
Music
★★★★★
"Legendary"
1/5
Story
★★★★★
"Anecdotal"
Motley and joyful, the selection draws on J-pop, anime and a thousand genres to have you tap coloured buttons in time. Each track has its own tempo and personality, rewarding precision with a sparkling energy. This musical melting pot, a pillar of Konami's rhythm games, remains irresistibly rousing.
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Learning to chain the nine buttons flawlessly takes hours of repetition before the reflexes settle in. The wide selection, the difficulty tiers and the high-score hunt sustain an endless loop. That continuous-learning mechanic explains why such an entry is still played long after release.
Technical info
💾0,93 GB📅15/03/2007
Published by Konami
Pop'n Music 14 - Fever! (PS2) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
The Japanese installment of Pop'n Music 14 Fever!, a Konami Bemani rhythm game with multicolored buttons that stayed exclusive to the Japanese market like nearly the whole series on consoles. Its appeal lies in this regional exclusivity and the tight runs of home Bemani titles, which make complete episodes contested among enthusiasts. A niche target for collectors of Japanese rhythm and Konami's catalogue.
Better with friends
A colorful rhythm party where you tap multicolored buttons to catchy melodies, two-player for super-charged pop duels. The competition stays indirect but blazing: each holds their chart and eyes the neighbor's score, in joyful one-upmanship. The technical barrier on the higher difficulties shows, but the infectious energy of the tunes makes every session a little concert to restart endlessly.
Is Pop'n Music 14 - Fever! still worth playing in 2026?
Released in 2006 on PS2, Konami's project brings to the console one of the pillars of the Japanese arcade rhythm game, built on nine large coloured buttons to strike in time. The richness of the music selection, sweeping across countless styles, and the bouncing visual mascot make for an experience both joyful and demanding. The difficulty curve climbs very high for experts, while beginners find accessible tiers. The absence of the original controller and content very rooted in Japan limit the reach outside the archipelago. A lively piece for fans of rhythm and of Japanese pop in all its colourful variety.